diff options
| author | Sam Chudnick <sam@chudnick.com> | 2021-11-07 07:09:44 -0500 | 
|---|---|---|
| committer | Sam Chudnick <sam@chudnick.com> | 2021-11-07 07:09:44 -0500 | 
| commit | 33555bc37a0589d35431c6e7dfc732cf922335c1 (patch) | |
| tree | 055c5ec1261180694ed4cd45834e5aa6627631a9 | |
initial commit
| -rw-r--r-- | .gitignore | 1 | ||||
| -rw-r--r-- | Makefile | 10 | ||||
| -rw-r--r-- | checks.c | 364 | ||||
| -rw-r--r-- | chess.h | 39 | ||||
| -rw-r--r-- | computer_player.c | 49 | ||||
| -rw-r--r-- | main.c | 200 | ||||
| -rw-r--r-- | ncurses.c | 342 | ||||
| -rw-r--r-- | valid.c | 254 | 
8 files changed, 1259 insertions, 0 deletions
| diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..7b05f41 --- /dev/null +++ b/.gitignore | |||
| @@ -0,0 +1 @@ | |||
| chess | |||
| diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..aea03ac --- /dev/null +++ b/Makefile | |||
| @@ -0,0 +1,10 @@ | |||
| 1 | CC ?= cc | ||
| 2 | LDFLAGS = -lncurses | ||
| 3 | |||
| 4 | output: | ||
| 5 | ${CC} main.c ncurses.c valid.c checks.c computer_player.c $(LDFLAGS) -o chess | ||
| 6 | |||
| 7 | clean: | ||
| 8 | rm -f chess | ||
| 9 | |||
| 10 | install: output | ||
| diff --git a/checks.c b/checks.c new file mode 100644 index 0000000..64418b2 --- /dev/null +++ b/checks.c | |||
| @@ -0,0 +1,364 @@ | |||
| 1 | #include "chess.h" | ||
| 2 | int isvalid_move(int side, int start_row, int start_col, int end_row, int end_col); | ||
| 3 | int ischeck(int side, int row, int col); | ||
| 4 | int ischeck_mate(int side, int row, int col); | ||
| 5 | void find_kings(); | ||
| 6 | extern int board[ROW_SIZE][ROW_SIZE]; | ||
| 7 | extern int check, white_king_row, white_king_col, black_king_row, black_king_col; | ||
| 8 | |||
| 9 | /* Returns 1 if king is in check, returns 0 otherwise */ | ||
| 10 | int ischeck(int side, int row, int col) { | ||
| 11 | /* Check horizontal */ | ||
| 12 | /* Check left */ | ||
| 13 | for (int i = row - 1; i >= 0; i--) { | ||
| 14 | int piece = board[i][col]; | ||
| 15 | if (piece > 0) { /* If the square is not empty */ | ||
| 16 | if ((side == WHITE && piece > 10) || (side == BLACK && piece < 10)) { /* If the piece belongs to the opponent */ | ||
| 17 | if (piece % 10 == 5 || piece % 10 == 2) { /* If the piece is a rook or queen then the king is in check*/ | ||
| 18 | return 1; | ||
| 19 | } | ||
| 20 | else { /* If its another piece, stop looking left as the king is screened by the non rook or queen piece */ | ||
| 21 | break; | ||
| 22 | } | ||
| 23 | } | ||
| 24 | else { /* If it is a friendly piece, the king is safe to the left so stop looking*/ | ||
| 25 | break; | ||
| 26 | } | ||
| 27 | } | ||
| 28 | } | ||
| 29 | |||
| 30 | /* Check right */ | ||
| 31 | for (int i = row + 1; i < ROW_SIZE; i++) { | ||
| 32 | int piece = board[i][col]; | ||
| 33 | if (piece > 0) { /* If the square is not empty */ | ||
| 34 | if ((side == WHITE && piece > 10) || (side == BLACK && piece < 10)) { /* If the piece belongs to the opponent */ | ||
| 35 | if (piece % 10 == 5 || piece % 10 == 2) { /* If the piece is a rook or queen then the king is in check*/ | ||
| 36 | return 1; | ||
| 37 | } | ||
| 38 | else { /* If its another piece, stop looking left as the king is screened by the non rook or queen piece */ | ||
| 39 | break; | ||
| 40 | } | ||
| 41 | } | ||
| 42 | else { /* If it is a friendly piece, the king is safe to the left so stop looking*/ | ||
| 43 | break; | ||
| 44 | } | ||
| 45 | } | ||
| 46 | } | ||
| 47 | |||
| 48 | /* Check vertical */ | ||
| 49 | /* Check down */ | ||
| 50 | for (int i = col - 1; i >= 0; i--) { | ||
| 51 | int piece = board[row][i]; | ||
| 52 | if (piece > 0) { /* If the square is not empty */ | ||
| 53 | if ((side == WHITE && piece > 10) || (side == BLACK && piece < 10)) { /* If the piece belongs to the opponent */ | ||
| 54 | if (piece % 10 == 5 || piece % 10 == 2) { /* If the piece is a rook or queen then the king is in check*/ | ||
| 55 | return 1; | ||
| 56 | } | ||
| 57 | else { /* If its another piece, stop looking left as the king is screened by the non rook or queen piece */ | ||
| 58 | break; | ||
| 59 | } | ||
| 60 | } | ||
| 61 | else { /* If it is a friendly piece, the king is safe to the left so stop looking*/ | ||
| 62 | break; | ||
| 63 | } | ||
| 64 | } | ||
| 65 | } | ||
| 66 | |||
| 67 | /* Check up */ | ||
| 68 | for (int i = col + 1; i < ROW_SIZE; i++) { | ||
| 69 | int piece = board[row][i]; | ||
| 70 | if (piece > 0) { /* If the square is not empty */ | ||
| 71 | if ((side == WHITE && piece > 10) || (side == BLACK && piece < 10)) { /* If the piece belongs to the opponent */ | ||
| 72 | if (piece % 10 == 5 || piece % 10 == 2) { /* If the piece is a rook or queen then the king is in check*/ | ||
| 73 | return 1; | ||
| 74 | } | ||
| 75 | else { /* If its another piece, stop looking left as the king is screened by the non rook or queen piece */ | ||
| 76 | break; | ||
| 77 | } | ||
| 78 | } | ||
| 79 | else { /* If it is a friendly piece, the king is safe to the left so stop looking*/ | ||
| 80 | break; | ||
| 81 | } | ||
| 82 | } | ||
| 83 | } | ||
| 84 | |||
| 85 | /* Check diagonal */ | ||
| 86 | /* Check up and left */ | ||
| 87 | for (int i = row + 1, j = col - 1; i < ROW_SIZE && j >= 0; i++, j--) { | ||
| 88 | int piece = board[i][j]; | ||
| 89 | if (piece > 0) { /* If the square is not empty */ | ||
| 90 | if ((side == WHITE && piece > 10) || (side == BLACK && piece < 10)) { /* If the piece belongs to the opponent */ | ||
| 91 | if (piece % 10 == 5 || piece % 10 == 4) { /* If the piece is a queen or bishop */ | ||
| 92 | return 1; | ||
| 93 | } | ||
| 94 | else if (piece == BLACK_PAWN && side == WHITE) { | ||
| 95 | return 1; | ||
| 96 | } | ||
| 97 | else { /* If its another piece, stop looking left as the king is screened by the non rook or queen piece */ | ||
| 98 | break; | ||
| 99 | } | ||
| 100 | } | ||
| 101 | else { /* If it is a friendly piece, the king is safe to the left so stop looking*/ | ||
| 102 | break; | ||
| 103 | } | ||
| 104 | } | ||
| 105 | } | ||
| 106 | |||
| 107 | /* Check up and right */ | ||
| 108 | for (int i = row + 1, j = col + 1; i < ROW_SIZE && j < ROW_SIZE; i++, j++) { | ||
| 109 | int piece = board[i][j]; | ||
| 110 | if (piece > 0) { /* If the square is not empty */ | ||
| 111 | if ((side == WHITE && piece > 10) || (side == BLACK && piece < 10)) { /* If the piece belongs to the opponent */ | ||
| 112 | if (piece % 10 == 5 || piece % 10 == 4) { /* If the piece is a bishop */ | ||
| 113 | return 1; | ||
| 114 | } | ||
| 115 | else if (piece == BLACK_PAWN && side == WHITE) { | ||
| 116 | return 1; | ||
| 117 | } | ||
| 118 | else { /* If its another piece, stop looking left as the king is screened by the non rook or queen piece */ | ||
| 119 | break; | ||
| 120 | } | ||
| 121 | } | ||
| 122 | else { /* If it is a friendly piece, the king is safe to the left so stop looking*/ | ||
| 123 | break; | ||
| 124 | } | ||
| 125 | } | ||
| 126 | } | ||
| 127 | |||
| 128 | /* Check down and left */ | ||
| 129 | for (int i = row - 1, j = col - 1; i >= 0 && j >= 0; i--, j--) { | ||
| 130 | int piece = board[i][j]; | ||
| 131 | if (piece > 0) { /* If the square is not empty */ | ||
| 132 | if ((side == WHITE && piece > 10) || (side == BLACK && piece < 10)) { /* If the piece belongs to the opponent */ | ||
| 133 | if (piece % 10 == 5 || piece % 10 == 4) { /* If the piece is a bishop */ | ||
| 134 | return 1; | ||
| 135 | } | ||
| 136 | else if (piece == WHITE_PAWN && side == BLACK) { | ||
| 137 | return 1; | ||
| 138 | } | ||
| 139 | else { /* If its another piece, stop looking left as the king is screened by the non rook or queen piece */ | ||
| 140 | break; | ||
| 141 | } | ||
| 142 | } | ||
| 143 | else { /* If it is a friendly piece, the king is safe to the left so stop looking*/ | ||
| 144 | break; | ||
| 145 | } | ||
| 146 | } | ||
| 147 | } | ||
| 148 | |||
| 149 | /* Check down and right */ | ||
| 150 | for (int i = row - 1, j = col + 1; i >=0 && j < ROW_SIZE; i--, j++) { | ||
| 151 | int piece = board[i][j]; | ||
| 152 | if (piece > 0) { /* If the square is not empty */ | ||
| 153 | if ((side == WHITE && piece > 10) || (side == BLACK && piece < 10)) { /* If the piece belongs to the opponent */ | ||
| 154 | if (piece % 10 == 5 || piece % 10 == 4) { /* If the piece is a bishop */ | ||
| 155 | return 1; | ||
| 156 | } | ||
| 157 | else if (piece == WHITE_PAWN && side == BLACK) { /* If white pawn is below and to right if a king, that is check */ | ||
| 158 | return 1; | ||
| 159 | } | ||
| 160 | else { /* If its another piece, stop looking left as the king is screened by the non rook or queen piece */ | ||
| 161 | break; | ||
| 162 | } | ||
| 163 | } | ||
| 164 | else { /* If it is a friendly piece, the king is safe to the left so stop looking*/ | ||
| 165 | break; | ||
| 166 | } | ||
| 167 | } | ||
| 168 | } | ||
| 169 | |||
| 170 | /* Check for knights */ | ||
| 171 | if (board[row-2][col-1] > 0){ | ||
| 172 | if (row-2 >= 0 && row-2 < ROW_SIZE && col-1 >=0 && col-1 < ROW_SIZE) { /* Only check if the resulting row and column are valid values on the board */ | ||
| 173 | int piece = board[row-2][col-1]; | ||
| 174 | if (((side == WHITE && piece > 10) || (side == BLACK && piece < 10)) && piece % 10 == 3) { /* If it is an opponent's knight */ | ||
| 175 | return 1; | ||
| 176 | } | ||
| 177 | } | ||
| 178 | } | ||
| 179 | |||
| 180 | if (board[row-2][col+1] > 0) { | ||
| 181 | if (row-2 >= 0 && row-2 < ROW_SIZE && col+1 >=0 && col+1 < ROW_SIZE) { | ||
| 182 | int piece = board[row-2][col+1]; | ||
| 183 | if (((side == WHITE && piece > 10) || (side == BLACK && piece < 10)) && piece % 10 == 3) { /* If it is an opponent's knight */ | ||
| 184 | return 1; | ||
| 185 | } | ||
| 186 | } | ||
| 187 | } | ||
| 188 | |||
| 189 | if (board[row-1][col-2] > 0) { | ||
| 190 | if (row-1 >= 0 && row-1 < ROW_SIZE && col-2 >=0 && col-2 < ROW_SIZE) { | ||
| 191 | int piece = board[row-1][col-2]; | ||
| 192 | if (((side == WHITE && piece > 10) || (side == BLACK && piece < 10)) && piece % 10 == 3) { /* If it is an opponent's knight */ | ||
| 193 | return 1; | ||
| 194 | } | ||
| 195 | } | ||
| 196 | } | ||
| 197 | |||
| 198 | if (board[row-1][col+2] > 0){ | ||
| 199 | if (row-1 >= 0 && row-1 < ROW_SIZE && col+2 >=0 && col+2 < ROW_SIZE) { | ||
| 200 | int piece = board[row-1][col+2]; | ||
| 201 | if (((side == WHITE && piece > 10) || (side == BLACK && piece < 10)) && piece % 10 == 3) { /* If it is an opponent's knight */ | ||
| 202 | return 1; | ||
| 203 | } | ||
| 204 | } | ||
| 205 | } | ||
| 206 | |||
| 207 | if (board[row+2][col-1] > 0) { | ||
| 208 | if (row+2 >= 0 && row+2 < ROW_SIZE && col-1 >=0 && col-1 < ROW_SIZE) { | ||
| 209 | int piece = board[row+2][col-1]; | ||
| 210 | if (((side == WHITE && piece > 10) || (side == BLACK && piece < 10)) && piece % 10 == 3) { /* If it is an opponent's knight */ | ||
| 211 | return 1; | ||
| 212 | } | ||
| 213 | } | ||
| 214 | else { | ||
| 215 | } | ||
| 216 | } | ||
| 217 | |||
| 218 | if (board[row+2][col+1] > 0) { | ||
| 219 | if (row+2 >= 0 && row+2 < ROW_SIZE && col+1 >=0 && col+1 < ROW_SIZE) { | ||
| 220 | int piece = board[row+2][col+1]; | ||
| 221 | if (((side == WHITE && piece > 10) || (side == BLACK && piece < 10)) && piece % 10 == 3) { /* If it is an opponent's knight */ | ||
| 222 | return 1; | ||
| 223 | } | ||
| 224 | } | ||
| 225 | } | ||
| 226 | |||
| 227 | if (board[row+1][col-2] > 0) { | ||
| 228 | if (row+1 >= 0 && row+1 < ROW_SIZE && col-2 >=0 && col-2 < ROW_SIZE) { | ||
| 229 | int piece = board[row+1][col-2]; | ||
| 230 | if (((side == WHITE && piece > 10) || (side == BLACK && piece < 10)) && piece % 10 == 3) { /* If it is an opponent's knight */ | ||
| 231 | return 1; | ||
| 232 | } | ||
| 233 | } | ||
| 234 | } | ||
| 235 | if (board[row+1][col+2] > 0) { | ||
| 236 | if (row+1 >= 0 && row+1 < ROW_SIZE && col+2 >=0 && col+2 < ROW_SIZE) { | ||
| 237 | int piece = board[row+1][col+2]; | ||
| 238 | if (((side == WHITE && piece > 10) || (side == BLACK && piece < 10)) && piece % 10 == 3) { /* If it is an opponent's knight */ | ||
| 239 | return 1; | ||
| 240 | } | ||
| 241 | } | ||
| 242 | } | ||
| 243 | |||
| 244 | return 0; | ||
| 245 | } | ||
| 246 | |||
| 247 | int can_king_move(int side, int row, int col); | ||
| 248 | int can_piece_block(int side, int row, int col); | ||
| 249 | |||
| 250 | /* Returns 1 if checkmate, 0 if not */ | ||
| 251 | int ischeck_mate(int side, int row, int col) { | ||
| 252 | if(!can_king_move(side, row, col)) { | ||
| 253 | if(!can_piece_block(side, row, col)) { | ||
| 254 | return 1; | ||
| 255 | } | ||
| 256 | } | ||
| 257 | return 0; | ||
| 258 | } | ||
| 259 | |||
| 260 | int can_piece_block(int side, int row, int col) { | ||
| 261 | /* Brute force check if any move causes the king not to be in check */ | ||
| 262 | for (int i = 0; i < ROW_SIZE; i++) { | ||
| 263 | for (int j = 0; j < ROW_SIZE; j++) { | ||
| 264 | if ((board[i][j] < 10 && side == WHITE) || (board[i][j] > 10 && side == BLACK)) { | ||
| 265 | int piece = board[i][j]; | ||
| 266 | for (int k = 0; k < ROW_SIZE; k++){ | ||
| 267 | for(int l = 0; l < ROW_SIZE; l++) { | ||
| 268 | if (isvalid_move(side, i, j, k, l)) { | ||
| 269 | /* Make the move and run ischeck to see if the king is still in check afterwards */ | ||
| 270 | int destination_piece = board[k][l]; | ||
| 271 | board[k][l] = piece; | ||
| 272 | board[i][j] = 0; | ||
| 273 | |||
| 274 | find_kings(); /* Find the kings in case they have moved */ | ||
| 275 | |||
| 276 | /* If the king is not in check after this move, then a valid move exists, so no checkmate*/ | ||
| 277 | if (side == WHITE) { | ||
| 278 | if(!ischeck(WHITE, white_king_row, white_king_col)) { | ||
| 279 | /* Make sure to undo the test move */ | ||
| 280 | board[i][j] = piece; | ||
| 281 | board[k][l] = destination_piece; | ||
| 282 | find_kings(); | ||
| 283 | return 1; | ||
| 284 | } | ||
| 285 | } | ||
| 286 | else if (side == BLACK) { | ||
| 287 | if (!ischeck(BLACK, black_king_row, black_king_col)) { | ||
| 288 | /* Make sure to undo the test move */ | ||
| 289 | board[i][j] = piece; | ||
| 290 | board[k][l] = destination_piece; | ||
| 291 | find_kings(); | ||
| 292 | //printw("%d %d -> %d %d gets the black king out of check", i, j, k, l); | ||
| 293 | return 1; | ||
| 294 | } | ||
| 295 | } | ||
| 296 | /* Make sure to undo the test move */ | ||
| 297 | board[i][j] = piece; | ||
| 298 | board[k][l] = destination_piece; | ||
| 299 | } | ||
| 300 | } | ||
| 301 | } | ||
| 302 | } | ||
| 303 | } | ||
| 304 | } | ||
| 305 | return 0; | ||
| 306 | } | ||
| 307 | |||
| 308 | /* Returns 0 if the King can safely move to a square to get out of check */ | ||
| 309 | int can_king_move(int side, int row, int col) { | ||
| 310 | if (!ischeck(side, row, col)) { /* If the king is not in check in the current position, checkmate is not possible */ | ||
| 311 | return 1; | ||
| 312 | } | ||
| 313 | /* Check if the king can move safely move to any square around him*/ | ||
| 314 | int temp_row, temp_col; | ||
| 315 | /* row+1, col */ | ||
| 316 | temp_row = row + 1; temp_col = col; | ||
| 317 | if (isvalid_move(side, row, col, temp_row, temp_col) && !ischeck(side, temp_row, temp_col) && temp_row >=0 && temp_row < ROW_SIZE && temp_col >=0 && temp_col < ROW_SIZE) { | ||
| 318 | return 1; | ||
| 319 | } | ||
| 320 | |||
| 321 | /* row+1, col+1 */ | ||
| 322 | temp_row = row + 1; temp_col = col + 1; | ||
| 323 | if (isvalid_move(side, row, col, temp_row, temp_col) && !ischeck(side, temp_row, temp_col) && temp_row >=0 && temp_row < ROW_SIZE && temp_col >=0 && temp_col < ROW_SIZE) { | ||
| 324 | return 1; | ||
| 325 | } | ||
| 326 | |||
| 327 | /* row, col+1 */ | ||
| 328 | temp_row = row; temp_col = col + 1; | ||
| 329 | if (isvalid_move(side, row, col, temp_row, temp_col) && !ischeck(side, temp_row, temp_col) && temp_row >=0 && temp_row < ROW_SIZE && temp_col >=0 && temp_col < ROW_SIZE) { | ||
| 330 | return 1; | ||
| 331 | } | ||
| 332 | |||
| 333 | /* row-1, col-1 */ | ||
| 334 | temp_row = row - 1; temp_col = col - 1; | ||
| 335 | if (isvalid_move(side, row, col, temp_row, temp_col) && !ischeck(side, temp_row, temp_col) && temp_row >=0 && temp_row < ROW_SIZE && temp_col >=0 && temp_col < ROW_SIZE) { | ||
| 336 | return 1; | ||
| 337 | } | ||
| 338 | |||
| 339 | /* row-1, col */ | ||
| 340 | temp_row = row - 1; temp_col = col; | ||
| 341 | if (isvalid_move(side, row, col, temp_row, temp_col) && !ischeck(side, temp_row, temp_col) && temp_row >=0 && temp_row < ROW_SIZE && temp_col >=0 && temp_col < ROW_SIZE) { | ||
| 342 | return 1; | ||
| 343 | } | ||
| 344 | |||
| 345 | /* row-1, col+1 */ | ||
| 346 | temp_row = row - 1; temp_col = col + 1; | ||
| 347 | if (isvalid_move(side, row, col, temp_row, temp_col) && !ischeck(side, temp_row, temp_col) && temp_row >=0 && temp_row < ROW_SIZE && temp_col >=0 && temp_col < ROW_SIZE) { | ||
| 348 | return 1; | ||
| 349 | } | ||
| 350 | |||
| 351 | /* row, col-1 */ | ||
| 352 | temp_row = row; temp_col = col - 1; | ||
| 353 | if (isvalid_move(side, row, col, temp_row, temp_col) && !ischeck(side, temp_row, temp_col) && temp_row >=0 && temp_row < ROW_SIZE && temp_col >=0 && temp_col < ROW_SIZE) { | ||
| 354 | return 1; | ||
| 355 | } | ||
| 356 | |||
| 357 | /* row+1, col-1 */ | ||
| 358 | temp_row = row + 1; temp_col = col - 1; | ||
| 359 | if (isvalid_move(side, row, col, temp_row, temp_col) && !ischeck(side, temp_row, temp_col) && temp_row >=0 && temp_row < ROW_SIZE && temp_col >=0 && temp_col < ROW_SIZE ){ | ||
| 360 | return 1; | ||
| 361 | } | ||
| 362 | getch(); | ||
| 363 | return 0; | ||
| 364 | } | ||
| @@ -0,0 +1,39 @@ | |||
| 1 | #include <stdio.h> | ||
| 2 | #include <ctype.h> | ||
| 3 | #include <stdlib.h> | ||
| 4 | #include <ncurses.h> | ||
| 5 | |||
| 6 | #define A 0 | ||
| 7 | #define B 1 | ||
| 8 | #define C 2 | ||
| 9 | #define D 3 | ||
| 10 | #define E 4 | ||
| 11 | #define F 5 | ||
| 12 | #define G 6 | ||
| 13 | #define H 7 | ||
| 14 | |||
| 15 | #define ROW_SIZE 8 | ||
| 16 | |||
| 17 | #define NO_CHECK 0 | ||
| 18 | #define IN_CHECK 1 | ||
| 19 | |||
| 20 | /* Pieces */ | ||
| 21 | #define WHITE 1 | ||
| 22 | #define BLACK 2 | ||
| 23 | /* For easy identification, pieces of the same type will be congruent mod 10 | ||
| 24 | If the piece is less than 10, it is white, if it is greater than 10 it is black */ | ||
| 25 | |||
| 26 | #define WHITE_PAWN 1 | ||
| 27 | #define WHITE_ROOK 2 | ||
| 28 | #define WHITE_KNIGHT 3 | ||
| 29 | #define WHITE_BISHOP 4 | ||
| 30 | #define WHITE_QUEEN 5 | ||
| 31 | #define WHITE_KING 6 | ||
| 32 | |||
| 33 | #define BLACK_PAWN 11 | ||
| 34 | #define BLACK_ROOK 12 | ||
| 35 | #define BLACK_KNIGHT 13 | ||
| 36 | #define BLACK_BISHOP 14 | ||
| 37 | #define BLACK_QUEEN 15 | ||
| 38 | #define BLACK_KING 16 | ||
| 39 | |||
| diff --git a/computer_player.c b/computer_player.c new file mode 100644 index 0000000..06dc3fa --- /dev/null +++ b/computer_player.c | |||
| @@ -0,0 +1,49 @@ | |||
| 1 | #include "chess.h" | ||
| 2 | #include <stdlib.h> | ||
| 3 | |||
| 4 | extern int board[ROW_SIZE][ROW_SIZE]; | ||
| 5 | extern int white_king_row; | ||
| 6 | extern int white_king_col; | ||
| 7 | extern int black_king_row; | ||
| 8 | extern int black_king_col; | ||
| 9 | extern int check; | ||
| 10 | |||
| 11 | int isvalid_move(int side, int old_row, int new_row, int old_col, int new_col); | ||
| 12 | int ischeck(int side, int row, int col); | ||
| 13 | void find_kings(); | ||
| 14 | |||
| 15 | int side = BLACK; | ||
| 16 | |||
| 17 | void computer_move() { | ||
| 18 | int valid = 0; | ||
| 19 | while (!valid) { | ||
| 20 | int start_row = random() % 7; | ||
| 21 | int start_col = random() % 7; | ||
| 22 | int end_row = random() % 7; | ||
| 23 | int end_col = random() % 7; | ||
| 24 | |||
| 25 | if (isvalid_move(BLACK, start_row, start_col, end_row, end_col)) { | ||
| 26 | int piece = board[start_row][start_col]; | ||
| 27 | int dest_piece = board[end_row][end_col]; | ||
| 28 | board[start_row][start_col] = 0; | ||
| 29 | board[end_row][end_col] = piece; | ||
| 30 | |||
| 31 | find_kings(); | ||
| 32 | /* If the move results in the side's king being in check, its invalid */ | ||
| 33 | if (side == WHITE && ischeck(side, white_king_row, white_king_col)) { | ||
| 34 | /* undo the move and reprompt */ | ||
| 35 | board[start_row][start_col] = piece; | ||
| 36 | board[end_row][end_col] = dest_piece; | ||
| 37 | } | ||
| 38 | else if (side == BLACK && ischeck(side, black_king_row, black_king_col)) { | ||
| 39 | board[start_row][start_col] = piece; | ||
| 40 | board[end_row][end_col] = dest_piece; | ||
| 41 | } | ||
| 42 | else { | ||
| 43 | check = NO_CHECK; /* If move is valid, then there is no check */ | ||
| 44 | valid = 1; | ||
| 45 | //check_capture(side, command[2], command[3]); | ||
| 46 | } | ||
| 47 | } | ||
| 48 | } | ||
| 49 | } | ||
| @@ -0,0 +1,200 @@ | |||
| 1 | #include "chess.h" | ||
| 2 | #include <ncurses.h> | ||
| 3 | |||
| 4 | /* 8x8, letters are columns, numbers are rows | ||
| 5 | queen goes on left of king */ | ||
| 6 | |||
| 7 | /* Terminal Chess */ | ||
| 8 | |||
| 9 | |||
| 10 | int board[ROW_SIZE][ROW_SIZE] = { | ||
| 11 | {WHITE_ROOK, WHITE_KNIGHT, WHITE_BISHOP, WHITE_QUEEN, WHITE_KING, WHITE_BISHOP, WHITE_KNIGHT, WHITE_ROOK}, | ||
| 12 | {WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN}, | ||
| 13 | {}, | ||
| 14 | {}, | ||
| 15 | {}, | ||
| 16 | {}, | ||
| 17 | {BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN}, | ||
| 18 | {BLACK_ROOK, BLACK_KNIGHT, BLACK_BISHOP, BLACK_QUEEN, BLACK_KING, BLACK_BISHOP, BLACK_KNIGHT, BLACK_ROOK}, | ||
| 19 | }; | ||
| 20 | int white_captured[16]; /* Black pieces that white has captured */ | ||
| 21 | int num_white_cap = 0; /* Number of black pieces white has captured */ | ||
| 22 | int black_captured[16]; /* White pieces that black has captured */ | ||
| 23 | int num_black_cap = 0; /* Number of white pieces black has captured */ | ||
| 24 | |||
| 25 | int white_king_row = 0; /* Location of the white king */ | ||
| 26 | int white_king_col = 4; | ||
| 27 | |||
| 28 | int black_king_row = 7; /* Location of the black king */ | ||
| 29 | int black_king_col = 4; | ||
| 30 | |||
| 31 | int check = NO_CHECK; | ||
| 32 | |||
| 33 | void print_board(void); | ||
| 34 | void move_piece(int side); | ||
| 35 | void find_kings(); | ||
| 36 | |||
| 37 | int isvalid_move(int side, int old_row, int new_row, int old_col, int new_col); | ||
| 38 | int isblocked(int piece, int old_row, int new_row, int old_col, int new_col); | ||
| 39 | int ischeck(int side, int row, int col); | ||
| 40 | int ischeck_mate(int side, int row, int col); | ||
| 41 | int get_color(int piece); | ||
| 42 | void check_capture(int side, int row, int col); | ||
| 43 | void castle(int side); | ||
| 44 | |||
| 45 | int get_input(); | ||
| 46 | int screen_display(); | ||
| 47 | int screen_refresh(); | ||
| 48 | int screen_close(); | ||
| 49 | int get_move(int move[4], int side); | ||
| 50 | void display_check(int side); | ||
| 51 | void display_win(int side); | ||
| 52 | WINDOW *inputwin; | ||
| 53 | |||
| 54 | int computer_move(); | ||
| 55 | |||
| 56 | |||
| 57 | int main() { | ||
| 58 | screen_display(); | ||
| 59 | inputwin = newwin(1, 50, 45, 0); | ||
| 60 | while (1) { | ||
| 61 | screen_refresh(); | ||
| 62 | move_piece(WHITE); | ||
| 63 | find_kings(); | ||
| 64 | |||
| 65 | if (ischeck(BLACK, black_king_row, black_king_col)) { | ||
| 66 | if (ischeck_mate(BLACK, black_king_row, black_king_col)) { | ||
| 67 | screen_refresh(); | ||
| 68 | display_win(WHITE); | ||
| 69 | break; | ||
| 70 | } | ||
| 71 | else { | ||
| 72 | display_check(BLACK); | ||
| 73 | check = IN_CHECK; | ||
| 74 | } | ||
| 75 | } | ||
| 76 | |||
| 77 | screen_refresh(); | ||
| 78 | // computer_move(); | ||
| 79 | move_piece(BLACK); | ||
| 80 | find_kings(); | ||
| 81 | |||
| 82 | if (ischeck(WHITE, white_king_row, white_king_col)) { | ||
| 83 | if (ischeck_mate(WHITE, white_king_row, white_king_col)) { | ||
| 84 | screen_refresh(); | ||
| 85 | display_win(BLACK); | ||
| 86 | break; | ||
| 87 | } | ||
| 88 | else { | ||
| 89 | display_check(WHITE); | ||
| 90 | check = IN_CHECK; | ||
| 91 | } | ||
| 92 | } | ||
| 93 | } | ||
| 94 | getch(); | ||
| 95 | screen_close(); | ||
| 96 | return 0; | ||
| 97 | } | ||
| 98 | |||
| 99 | /* Finds and updates the locations on the board of each side's king */ | ||
| 100 | void find_kings() { | ||
| 101 | for (int row = 0; row < ROW_SIZE; row++) { | ||
| 102 | for (int col = 0; col < ROW_SIZE; col++) { | ||
| 103 | if (board[row][col] == 6) { | ||
| 104 | white_king_row = row; | ||
| 105 | white_king_col = col; | ||
| 106 | } | ||
| 107 | else if (board[row][col] == 16) { | ||
| 108 | black_king_row = row; | ||
| 109 | black_king_col = col; | ||
| 110 | } | ||
| 111 | } | ||
| 112 | } | ||
| 113 | } | ||
| 114 | |||
| 115 | /* Gets an input from the user as to what piece to move and where to move it to and makes the move once a valid one is selected */ | ||
| 116 | void move_piece(int side) { | ||
| 117 | /* Get piece and destination from user*/ | ||
| 118 | int valid = 0; | ||
| 119 | while (!valid) { | ||
| 120 | int move[4]; | ||
| 121 | get_move(move, side); | ||
| 122 | int start_row = move[0]; | ||
| 123 | int start_col = move[1]; | ||
| 124 | int end_row = move[2]; | ||
| 125 | int end_col = move[3]; | ||
| 126 | |||
| 127 | int v; | ||
| 128 | if ((v = isvalid_move(side, start_row, start_col, end_row, end_col))) { | ||
| 129 | |||
| 130 | if (v == 2) { | ||
| 131 | castle(side); | ||
| 132 | break; | ||
| 133 | } | ||
| 134 | |||
| 135 | int piece = board[start_row][start_col]; | ||
| 136 | int dest_piece = board[end_row][end_col]; | ||
| 137 | board[start_row][start_col] = 0; | ||
| 138 | board[end_row][end_col] = piece; | ||
| 139 | |||
| 140 | find_kings(); | ||
| 141 | /* If the move results in the side's king being in check, its invalid */ | ||
| 142 | if (side == WHITE && ischeck(side, white_king_row, white_king_col)) { | ||
| 143 | /* undo the move and reprompt */ | ||
| 144 | board[start_row][start_col] = piece; | ||
| 145 | board[end_row][end_col] = dest_piece; | ||
| 146 | } | ||
| 147 | else if (side == BLACK && ischeck(side, black_king_row, black_king_col)) { | ||
| 148 | board[start_row][start_col] = piece; | ||
| 149 | board[end_row][end_col] = dest_piece; | ||
| 150 | } | ||
| 151 | else { | ||
| 152 | check = NO_CHECK; /* If move is valid, then there is no check */ | ||
| 153 | valid = 1; | ||
| 154 | //check_capture(side, command[2], command[3]); | ||
| 155 | } | ||
| 156 | } | ||
| 157 | |||
| 158 | } | ||
| 159 | } | ||
| 160 | |||
| 161 | void castle(int side) { | ||
| 162 | switch (side) { | ||
| 163 | case WHITE: | ||
| 164 | board[0][4] = 0; | ||
| 165 | board[0][7] = 0; | ||
| 166 | board[0][6] = WHITE_KING; | ||
| 167 | board[0][5] = WHITE_ROOK; | ||
| 168 | break; | ||
| 169 | case BLACK: | ||
| 170 | board[7][4] = 0; | ||
| 171 | board[7][7] = 0; | ||
| 172 | board[7][6] = BLACK_KING; | ||
| 173 | board[7][5] = BLACK_ROOK; | ||
| 174 | break; | ||
| 175 | } | ||
| 176 | } | ||
| 177 | |||
| 178 | void check_capture(int side, int row, int col) { | ||
| 179 | /* If there is a piece on the given square, it is assured | ||
| 180 | to be an opponent piece as otherwise validity checking would have failed */ | ||
| 181 | int piece; | ||
| 182 | if (board[row][col] > 0) { | ||
| 183 | piece = board[row][col]; | ||
| 184 | switch (side) { | ||
| 185 | case WHITE: | ||
| 186 | white_captured[num_white_cap++] = piece; | ||
| 187 | break; | ||
| 188 | case BLACK: | ||
| 189 | black_captured[num_black_cap++] = piece; | ||
| 190 | break; | ||
| 191 | } | ||
| 192 | } | ||
| 193 | } | ||
| 194 | |||
| 195 | /* Returns which color the piece belongs to */ | ||
| 196 | int get_color(int piece) { | ||
| 197 | if (piece <= 0) | ||
| 198 | return -1; | ||
| 199 | return (piece < 10) ? WHITE : BLACK; | ||
| 200 | } | ||
| diff --git a/ncurses.c b/ncurses.c new file mode 100644 index 0000000..57047b9 --- /dev/null +++ b/ncurses.c | |||
| @@ -0,0 +1,342 @@ | |||
| 1 | #include <ncurses.h> | ||
| 2 | #include "chess.h" | ||
| 3 | |||
| 4 | #define WHITE_SQUARE 1 | ||
| 5 | #define BLACK_SQUARE 2 | ||
| 6 | |||
| 7 | int current_square = BLACK_SQUARE; | ||
| 8 | |||
| 9 | WINDOW *windows[ROW_SIZE][ROW_SIZE]; | ||
| 10 | WINDOW *currentwin; | ||
| 11 | WINDOW *white_statuswin; | ||
| 12 | WINDOW *black_statuswin; | ||
| 13 | |||
| 14 | int current_y = 0; | ||
| 15 | int current_x = 0; | ||
| 16 | |||
| 17 | int ws = 0; | ||
| 18 | |||
| 19 | extern int board[ROW_SIZE][ROW_SIZE]; | ||
| 20 | |||
| 21 | void get_piece(int piece, WINDOW *win) { | ||
| 22 | switch (piece) { | ||
| 23 | case 0: | ||
| 24 | mvwprintw(win, 1, 1, " "); | ||
| 25 | mvwprintw(win, 2, 1, " "); | ||
| 26 | mvwprintw(win, 3, 1, " "); | ||
| 27 | wmove(win, 2, 3); | ||
| 28 | break; | ||
| 29 | case 1: | ||
| 30 | mvwprintw(win, 1, 1, " "); | ||
| 31 | mvwprintw(win, 2, 1, " WP "); | ||
| 32 | mvwprintw(win, 3, 1, " "); | ||
| 33 | break; | ||
| 34 | case 2: | ||
| 35 | mvwprintw(win, 1, 1, " "); | ||
| 36 | mvwprintw(win, 2, 1, " WR "); | ||
| 37 | mvwprintw(win, 3, 1, " "); | ||
| 38 | break; | ||
| 39 | case 3: | ||
| 40 | mvwprintw(win, 1, 1, " "); | ||
| 41 | mvwprintw(win, 2, 1, " WN "); | ||
| 42 | mvwprintw(win, 3, 1, " "); | ||
| 43 | break; | ||
| 44 | case 4: | ||
| 45 | mvwprintw(win, 1, 1, " "); | ||
| 46 | mvwprintw(win, 2, 1, " WB "); | ||
| 47 | mvwprintw(win, 3, 1, " "); | ||
| 48 | break; | ||
| 49 | case 5: | ||
| 50 | mvwprintw(win, 1, 1, " "); | ||
| 51 | mvwprintw(win, 2, 1, " WQ "); | ||
| 52 | mvwprintw(win, 3, 1, " "); | ||
| 53 | break; | ||
| 54 | case 6: | ||
| 55 | mvwprintw(win, 1, 1, " "); | ||
| 56 | mvwprintw(win, 2, 1, " WK "); | ||
| 57 | mvwprintw(win, 3, 1, " "); | ||
| 58 | break; | ||
| 59 | |||
| 60 | case 11: | ||
| 61 | mvwprintw(win, 1, 1, " "); | ||
| 62 | mvwprintw(win, 2, 1, " BP "); | ||
| 63 | mvwprintw(win, 3, 1, " "); | ||
| 64 | break; | ||
| 65 | case 12: | ||
| 66 | mvwprintw(win, 1, 1, " "); | ||
| 67 | mvwprintw(win, 2, 1, " BR "); | ||
| 68 | mvwprintw(win, 3, 1, " "); | ||
| 69 | break; | ||
| 70 | case 13: | ||
| 71 | mvwprintw(win, 1, 1, " "); | ||
| 72 | mvwprintw(win, 2, 1, " BN "); | ||
| 73 | mvwprintw(win, 3, 1, " "); | ||
| 74 | break; | ||
| 75 | case 14: | ||
| 76 | mvwprintw(win, 1, 1, " "); | ||
| 77 | mvwprintw(win, 2, 1, " BB "); | ||
| 78 | mvwprintw(win, 3, 1, " "); | ||
| 79 | break; | ||
| 80 | case 15: | ||
| 81 | mvwprintw(win, 1, 1, " "); | ||
| 82 | mvwprintw(win, 2, 1, " BQ "); | ||
| 83 | mvwprintw(win, 3, 1, " "); | ||
| 84 | break; | ||
| 85 | case 16: | ||
| 86 | mvwprintw(win, 1, 1, " "); | ||
| 87 | mvwprintw(win, 2, 1, " BK "); | ||
| 88 | mvwprintw(win, 3, 1, " "); | ||
| 89 | break; | ||
| 90 | } | ||
| 91 | } | ||
| 92 | |||
| 93 | /* Print the board to standard output */ | ||
| 94 | void print_board(void) { | ||
| 95 | int row = 8; | ||
| 96 | for (int i = 0; i < ROW_SIZE; i++, row--) { | ||
| 97 | for (int j = 0; j < ROW_SIZE; j++) { | ||
| 98 | WINDOW *win = newwin(5, 8, i*5, j*8 + 4); | ||
| 99 | windows[row-1][j] = win; | ||
| 100 | refresh(); | ||
| 101 | switch (i % 2) { | ||
| 102 | case 0: | ||
| 103 | if (ws % 2 == 0) | ||
| 104 | wattron(win, COLOR_PAIR(2)); | ||
| 105 | else | ||
| 106 | wattron(win, COLOR_PAIR(1)); | ||
| 107 | break; | ||
| 108 | case 1: | ||
| 109 | if (ws % 2 == 0) | ||
| 110 | wattron(win, COLOR_PAIR(1)); | ||
| 111 | else | ||
| 112 | wattron(win, COLOR_PAIR(2)); | ||
| 113 | break; | ||
| 114 | } | ||
| 115 | ws++; | ||
| 116 | box(win, 0, 0); | ||
| 117 | get_piece(board[row-1][j], win); | ||
| 118 | wrefresh(win); | ||
| 119 | } | ||
| 120 | } | ||
| 121 | white_statuswin = newwin(5, 50, 35, 70); | ||
| 122 | black_statuswin = newwin(5, 50, 0, 70); | ||
| 123 | refresh(); | ||
| 124 | |||
| 125 | box(white_statuswin, 0, 0); | ||
| 126 | box(black_statuswin, 0, 0); | ||
| 127 | |||
| 128 | mvwprintw(white_statuswin, 2, 1, "White"); | ||
| 129 | mvwprintw(black_statuswin, 2, 1, "Black"); | ||
| 130 | |||
| 131 | wrefresh(white_statuswin); | ||
| 132 | wrefresh(black_statuswin); | ||
| 133 | } | ||
| 134 | |||
| 135 | void highlight_side(int side) { | ||
| 136 | switch (side) { | ||
| 137 | case WHITE: | ||
| 138 | wattron(white_statuswin, A_REVERSE); | ||
| 139 | mvwprintw(white_statuswin, 2, 1, "White"); | ||
| 140 | wattroff(white_statuswin, A_REVERSE); | ||
| 141 | mvwprintw(black_statuswin, 2, 1, "Black"); | ||
| 142 | wrefresh(white_statuswin); | ||
| 143 | wrefresh(black_statuswin); | ||
| 144 | break; | ||
| 145 | case BLACK: | ||
| 146 | wattron(black_statuswin, A_REVERSE); | ||
| 147 | mvwprintw(black_statuswin, 2, 1, "Black"); | ||
| 148 | wattroff(black_statuswin, A_REVERSE); | ||
| 149 | mvwprintw(white_statuswin, 2, 1, "White"); | ||
| 150 | wrefresh(white_statuswin); | ||
| 151 | wrefresh(black_statuswin); | ||
| 152 | break; | ||
| 153 | } | ||
| 154 | } | ||
| 155 | |||
| 156 | |||
| 157 | /* Gets a move from the player */ | ||
| 158 | void get_move(int move[4], int side) { | ||
| 159 | |||
| 160 | highlight_side(side); | ||
| 161 | |||
| 162 | WINDOW *hlightwin; | ||
| 163 | int c, start_row, start_col, end_row, end_col, select_start, select_dest, keep_hlight, hlight_y, hlight_x; | ||
| 164 | c = start_row = start_col = end_row = end_col = select_start = select_dest = keep_hlight = hlight_y = hlight_x = 0; | ||
| 165 | |||
| 166 | switch (side) { | ||
| 167 | case WHITE: | ||
| 168 | current_y = 0; | ||
| 169 | current_x = 4; | ||
| 170 | currentwin = windows[0][4]; | ||
| 171 | move(0, 0); | ||
| 172 | refresh(); | ||
| 173 | break; | ||
| 174 | case BLACK: | ||
| 175 | current_y = 7; | ||
| 176 | current_x = 4; | ||
| 177 | currentwin = windows[7][4]; | ||
| 178 | break; | ||
| 179 | } | ||
| 180 | |||
| 181 | while ((c = getch()) != EOF) { | ||
| 182 | switch (c) { | ||
| 183 | case 'h': | ||
| 184 | current_x -= 1; | ||
| 185 | if (current_x < 0) { | ||
| 186 | current_x = 0; | ||
| 187 | } | ||
| 188 | break; | ||
| 189 | case 'j': | ||
| 190 | current_y -= 1; | ||
| 191 | if (current_y < 0) { | ||
| 192 | current_y = 0; | ||
| 193 | } | ||
| 194 | break; | ||
| 195 | case 'k': | ||
| 196 | current_y += 1; | ||
| 197 | if (current_y > 7) { | ||
| 198 | current_y = 7; | ||
| 199 | } | ||
| 200 | break; | ||
| 201 | case 'l': | ||
| 202 | current_x += 1; | ||
| 203 | if (current_x > 7) { | ||
| 204 | current_x = 7; | ||
| 205 | } | ||
| 206 | break; | ||
| 207 | case 'H': case '0': | ||
| 208 | current_x = 0; | ||
| 209 | break; | ||
| 210 | case 'J': case 'G': | ||
| 211 | current_y = 0; | ||
| 212 | break; | ||
| 213 | case 'K': case 'g': | ||
| 214 | current_y = 7; | ||
| 215 | break; | ||
| 216 | case 'L': case '$': | ||
| 217 | current_x = 7; | ||
| 218 | break; | ||
| 219 | case '\n': case ' ': | ||
| 220 | switch (select_start) { | ||
| 221 | case 0: | ||
| 222 | select_start = 1; | ||
| 223 | keep_hlight = 1; | ||
| 224 | start_row = current_y; | ||
| 225 | start_col = current_x; | ||
| 226 | break; | ||
| 227 | case 1: | ||
| 228 | select_dest = 1; | ||
| 229 | end_row = current_y; | ||
| 230 | end_col = current_x; | ||
| 231 | break; | ||
| 232 | } | ||
| 233 | break; | ||
| 234 | case 'u': | ||
| 235 | if (select_start) { | ||
| 236 | select_start = 0; | ||
| 237 | start_row = start_col = 0; | ||
| 238 | get_piece(board[hlight_y][hlight_x], hlightwin); | ||
| 239 | wrefresh(hlightwin); | ||
| 240 | wmove(currentwin, 2, 3); | ||
| 241 | wrefresh(currentwin); | ||
| 242 | break; | ||
| 243 | } | ||
| 244 | } | ||
| 245 | |||
| 246 | /* Refresh the window before updating currentwin to show the normal piece in the previous square */ | ||
| 247 | wrefresh(currentwin); | ||
| 248 | /* Apply screen effects to new square */ | ||
| 249 | currentwin = windows[current_y][current_x]; | ||
| 250 | wattron(currentwin, A_STANDOUT); | ||
| 251 | get_piece(board[current_y][current_x], currentwin); | ||
| 252 | wattroff(currentwin, A_STANDOUT); | ||
| 253 | wrefresh(currentwin); | ||
| 254 | move(0, 0); | ||
| 255 | |||
| 256 | /* If the player has already selected a piece and returns to that square | ||
| 257 | enable keep_hlight so that the selected piece doesn't get 'unhighlighted'*/ | ||
| 258 | if (select_start && hlight_y == current_y && hlight_x == current_x) { | ||
| 259 | keep_hlight = 1; | ||
| 260 | } | ||
| 261 | if (!keep_hlight) { | ||
| 262 | /* Print the current square again so it returns to normal in memory | ||
| 263 | but don't refresh the window so it stays hidden*/ | ||
| 264 | get_piece(board[current_y][current_x], currentwin); | ||
| 265 | } | ||
| 266 | else { | ||
| 267 | keep_hlight = 0; | ||
| 268 | /* Save highlight window and board location to remove the highlight when finished */ | ||
| 269 | hlightwin = currentwin; | ||
| 270 | hlight_y = current_y; | ||
| 271 | hlight_x = current_x; | ||
| 272 | } | ||
| 273 | if (select_dest) { | ||
| 274 | break; | ||
| 275 | } | ||
| 276 | } | ||
| 277 | /* Reprint the higlighted piece to clear the highlight */ | ||
| 278 | get_piece(board[hlight_y][hlight_x], hlightwin); | ||
| 279 | wrefresh(hlightwin); | ||
| 280 | /* Move back to selected position (where you were before the above two lines) */ | ||
| 281 | wmove(currentwin, 2, 3); | ||
| 282 | wrefresh(currentwin); | ||
| 283 | move[0] = start_row; | ||
| 284 | move[1] = start_col; | ||
| 285 | move[2] = end_row; | ||
| 286 | move[3] = end_col; | ||
| 287 | } | ||
| 288 | |||
| 289 | |||
| 290 | void display_check(int side) { | ||
| 291 | switch (side) { | ||
| 292 | case WHITE: | ||
| 293 | mvwprintw(white_statuswin, 2, 10, "Check"); | ||
| 294 | wrefresh(white_statuswin); | ||
| 295 | break; | ||
| 296 | case BLACK: | ||
| 297 | mvwprintw(black_statuswin, 2, 10, "Check"); | ||
| 298 | wrefresh(black_statuswin); | ||
| 299 | break; | ||
| 300 | } | ||
| 301 | } | ||
| 302 | |||
| 303 | void display_win(int side) { | ||
| 304 | switch (side) { | ||
| 305 | case WHITE: | ||
| 306 | mvwprintw(white_statuswin, 2, 10, "WIN!"); | ||
| 307 | wrefresh(white_statuswin); | ||
| 308 | break; | ||
| 309 | case BLACK: | ||
| 310 | mvwprintw(black_statuswin, 2, 10, "WIN!"); | ||
| 311 | wrefresh(black_statuswin); | ||
| 312 | break; | ||
| 313 | } | ||
| 314 | } | ||
| 315 | |||
| 316 | int screen_display() { | ||
| 317 | initscr(); | ||
| 318 | noecho(); | ||
| 319 | cbreak(); | ||
| 320 | curs_set(0); | ||
| 321 | start_color(); | ||
| 322 | use_default_colors(); | ||
| 323 | //short int *deffg, *defbg; | ||
| 324 | //pair_content(0, deffg, defbg); | ||
| 325 | init_pair(1, COLOR_WHITE, COLOR_BLACK); | ||
| 326 | init_pair(2, COLOR_RED, COLOR_BLACK); | ||
| 327 | print_board(); | ||
| 328 | currentwin = windows[0][0]; | ||
| 329 | return 0; | ||
| 330 | } | ||
| 331 | |||
| 332 | int screen_refresh() { | ||
| 333 | int row = 8; | ||
| 334 | print_board(); | ||
| 335 | refresh(); | ||
| 336 | return 0; | ||
| 337 | } | ||
| 338 | |||
| 339 | int screen_close() { | ||
| 340 | endwin(); | ||
| 341 | return 0; | ||
| 342 | } | ||
| @@ -0,0 +1,254 @@ | |||
| 1 | #include "chess.h" | ||
| 2 | int isvalid_move(int side, int old_row, int old_col, int new_row, int new_col); | ||
| 3 | int isblocked(int piece, int old_row, int old_col, int new_row, int new_col); | ||
| 4 | int ischeck(int side, int row, int col); | ||
| 5 | int get_color(int piece); | ||
| 6 | |||
| 7 | int white_king_moved = 0; | ||
| 8 | int black_king_moved = 0; | ||
| 9 | |||
| 10 | extern int board[ROW_SIZE][ROW_SIZE]; | ||
| 11 | |||
| 12 | /* Checks if the selected move is valid by the rules of chess */ | ||
| 13 | int isvalid_move(int side, int old_row, int old_col, int new_row, int new_col) { | ||
| 14 | |||
| 15 | /* If either the new row or new column is outside the dimensions of the board, invalid */ | ||
| 16 | if (new_row < 0 || new_row > ROW_SIZE || new_col < 0 || new_col > ROW_SIZE) { | ||
| 17 | return 0; | ||
| 18 | } | ||
| 19 | |||
| 20 | int sp = board[old_row][old_col]; /* Piece chosen by player */ | ||
| 21 | int dp = board[new_row][new_col]; /* Piece in destination square (may or may not be null) */ | ||
| 22 | /* Invalid if the row or column is invalid, the chosen piece does not belong to the player, | ||
| 23 | the old square = dest square, or if there is a piece on the destination square that also belongs to the player*/ | ||
| 24 | if (side != get_color(sp) || ((old_col == new_col) && (old_row == new_row)) || side == get_color(dp)){ | ||
| 25 | return 0; | ||
| 26 | } | ||
| 27 | else if (isblocked(sp, old_row, old_col, new_row, new_col)) { | ||
| 28 | return 0; | ||
| 29 | } | ||
| 30 | |||
| 31 | switch (sp % 10) { | ||
| 32 | case 1: /* Pawn */ | ||
| 33 | /* Valid if row = row + 1 for white, row = row -1 for black */ | ||
| 34 | if (side == WHITE && new_row == old_row + 1 && new_col == old_col) { | ||
| 35 | break; | ||
| 36 | } | ||
| 37 | if (side == BLACK && new_row == old_row - 1 && new_col == old_col) { | ||
| 38 | break; | ||
| 39 | } | ||
| 40 | /*valid if abs(row-row) = 1 and abs(col-col) = 1 and piece on destination square is an opponent */ | ||
| 41 | if (abs(old_row - new_row) == 1 && abs(old_col - new_col) == 1 && dp > 0) { | ||
| 42 | if ((side == WHITE && dp > 10 && new_row > old_row) || (side == BLACK && dp < 10 && new_row < old_row)) { | ||
| 43 | break; | ||
| 44 | } | ||
| 45 | } | ||
| 46 | /* Valid if abs(row-row) = 2 and col=col and destination square is empty */ | ||
| 47 | if (abs(old_row - new_row) == 2 && old_col == new_col && dp == 0) { | ||
| 48 | if ((old_row == 1 && new_row == 3 && side == WHITE) || (old_row == 6 && new_row == 4 && side == BLACK )) { | ||
| 49 | break; | ||
| 50 | } | ||
| 51 | } | ||
| 52 | return 0; | ||
| 53 | case 2: /* Rook */ | ||
| 54 | if (old_row != new_row && old_col != new_col) | ||
| 55 | return 0; | ||
| 56 | break; | ||
| 57 | case 3: /* Knight */ | ||
| 58 | if (!((abs(old_row - new_row) == 2 && abs(old_col - new_col) == 1) || (abs(old_col - new_col) == 2 && abs(old_row - new_row) == 1))) | ||
| 59 | return 0; | ||
| 60 | break; | ||
| 61 | case 4: /* Bishop */ | ||
| 62 | if (abs(old_row - new_row) != abs(old_col - new_col)) | ||
| 63 | return 0; | ||
| 64 | break; | ||
| 65 | case 5: /* Queen */ | ||
| 66 | if ((abs(old_row - new_row) != abs(old_col - new_col)) && ((old_row != new_row && old_col != new_col))) | ||
| 67 | return 0; | ||
| 68 | break; | ||
| 69 | |||
| 70 | case 6: /* King */ | ||
| 71 | if (ischeck(side, new_row, new_col)) { /* Invalid if the move would put the king in check */ | ||
| 72 | return 0; | ||
| 73 | } | ||
| 74 | else if (side == WHITE && sp == WHITE_KING && board[0][5] == 0 && board[0][6] == 0 && old_row == 0 && new_row == 0 && new_col == 6 && !white_king_moved) { | ||
| 75 | white_king_moved = 1; | ||
| 76 | return 2; | ||
| 77 | } | ||
| 78 | else if (side == BLACK && sp == BLACK_KING && board[7][5] == 0 && board[7][6] == 0 && old_row == 7 && new_row == 7 && new_col == 6 && !black_king_moved) { | ||
| 79 | black_king_moved = 1; | ||
| 80 | return 2; | ||
| 81 | } | ||
| 82 | else if (abs(new_col - old_col) > 1 || abs(new_row - old_row) > 1) | ||
| 83 | return 0; | ||
| 84 | switch (side) { | ||
| 85 | case WHITE: | ||
| 86 | white_king_moved = 1; | ||
| 87 | break; | ||
| 88 | case BLACK: | ||
| 89 | black_king_moved = 1; | ||
| 90 | break; | ||
| 91 | } | ||
| 92 | break; | ||
| 93 | } | ||
| 94 | return 1; | ||
| 95 | } | ||
| 96 | |||
| 97 | /* Returns whether or not the path to the destination is blocked by another piece, 1 for blocked, 0 for not-blocked */ | ||
| 98 | int isblocked(int piece, int start_row, int start_col, int end_row, int end_col) { | ||
| 99 | int diagonal = 0; | ||
| 100 | int horizontal = 0; | ||
| 101 | int vertical = 0; | ||
| 102 | /* Determine direction of travel */ | ||
| 103 | if (start_row != end_row && start_col != end_col) { | ||
| 104 | diagonal = 1; | ||
| 105 | } | ||
| 106 | else if (start_row == end_row && start_col != end_col) { | ||
| 107 | horizontal = 1; | ||
| 108 | } | ||
| 109 | else if (start_row != end_row && start_col == end_col) { | ||
| 110 | vertical = 1; | ||
| 111 | } | ||
| 112 | /* Use direction to determine path based off of piece */ | ||
| 113 | switch (piece % 10) { | ||
| 114 | case 1: /* Pawn */ | ||
| 115 | /* If pawn isn't on starting row, no need to check because previous error checking | ||
| 116 | in isvalid_move() would have already determined if its path (the 1 square in-front) is occupied*/ | ||
| 117 | if ((piece < 10 && start_row != 1) || (piece > 10 && start_row != 6)) { | ||
| 118 | break; | ||
| 119 | } | ||
| 120 | /* If the pawn is trying to move two spaces from its starting position, the only possible block | ||
| 121 | would be on the square directly in front of it */ | ||
| 122 | else if (piece < 10 && board[start_row + 1][start_col] > 0) { /* If white, check row above */ | ||
| 123 | return 1; | ||
| 124 | } | ||
| 125 | else if (piece > 10 && board[start_row - 1][start_col] > 0) { /* If black, check row below */ | ||
| 126 | return 1; | ||
| 127 | } | ||
| 128 | break; | ||
| 129 | case 2: /* Rook */ | ||
| 130 | if (horizontal && start_col < end_col) { | ||
| 131 | for (int i = start_col + 1; i < end_col; i++) { | ||
| 132 | if (board[start_row][i] > 0) { | ||
| 133 | return 1; | ||
| 134 | } | ||
| 135 | } | ||
| 136 | } | ||
| 137 | else if (horizontal && start_col > end_col) { | ||
| 138 | for (int i = start_col - 1; i > end_col; i--) { | ||
| 139 | if (board[start_row][i] > 0) { | ||
| 140 | return 1; | ||
| 141 | } | ||
| 142 | } | ||
| 143 | } | ||
| 144 | else if (vertical && start_row < end_row) { | ||
| 145 | for (int i = start_row + 1; i < end_row; i++) { | ||
| 146 | if (board[i][start_col] > 0) { | ||
| 147 | return 1; | ||
| 148 | } | ||
| 149 | } | ||
| 150 | } | ||
| 151 | else if (vertical && start_row > end_row) { | ||
| 152 | for (int i = start_row - 1; i > end_row; i--) { | ||
| 153 | if (board[i][start_col] > 0) { | ||
| 154 | return 1; | ||
| 155 | } | ||
| 156 | } | ||
| 157 | } | ||
| 158 | break; | ||
| 159 | case 3: /* Knight, a knight's path cannot be blocked */ | ||
| 160 | break; | ||
| 161 | case 4: /* Bishop */ | ||
| 162 | if (start_row > end_row && start_col > end_col) { /* If moving to the left and back */ | ||
| 163 | for (int i = start_row - 1, j = start_col - 1; j > end_col; i--, j--) { | ||
| 164 | if (board[i][j] > 0) { | ||
| 165 | return 1; | ||
| 166 | } | ||
| 167 | } | ||
| 168 | } | ||
| 169 | else if (start_row < end_row && start_col > end_col) { /* If moving to the left and forward */ | ||
| 170 | for (int i = start_row + 1, j = start_col - 1; j > end_col; i++, j--) { | ||
| 171 | if (board[i][j] > 0) { | ||
| 172 | return 1; | ||
| 173 | } | ||
| 174 | } | ||
| 175 | } | ||
| 176 | else if (start_row > end_row && start_col < end_col) { /* If moving to the right and back*/ | ||
| 177 | for (int i = start_row - 1, j = start_col + 1; j < end_col; i--, j++) { | ||
| 178 | if (board[i][j] > 0) { | ||
| 179 | return 1; | ||
| 180 | } | ||
| 181 | } | ||
| 182 | } | ||
| 183 | else if (start_row < end_row && start_col < end_col) { /* If moving to the right and forward*/ | ||
| 184 | for (int i = start_row + 1, j = start_col + 1; j < end_col; i++, j++) { | ||
| 185 | if (board[i][j] > 0) { | ||
| 186 | return 1; | ||
| 187 | } | ||
| 188 | } | ||
| 189 | } | ||
| 190 | break; | ||
| 191 | case 5: /* Queen */ | ||
| 192 | /* Queen checks are just a mix of rook and bishop checks */ | ||
| 193 | if (horizontal && start_col < end_col) { | ||
| 194 | for (int i = start_col + 1; i < end_col; i++) { | ||
| 195 | if (board[start_row][i] > 0) { | ||
| 196 | return 1; | ||
| 197 | } | ||
| 198 | } | ||
| 199 | } | ||
| 200 | else if (horizontal && start_col > end_col) { | ||
| 201 | for (int i = start_col - 1; i > end_col; i--) { | ||
| 202 | if (board[start_row][i] > 0) { | ||
| 203 | return 1; | ||
| 204 | } | ||
| 205 | } | ||
| 206 | } | ||
| 207 | else if (vertical && start_row < end_row) { | ||
| 208 | for (int i = start_row + 1; i < end_row; i++) { | ||
| 209 | if (board[i][start_col] > 0) { | ||
| 210 | return 1; | ||
| 211 | } | ||
| 212 | } | ||
| 213 | } | ||
| 214 | else if (vertical && start_row > end_row) { | ||
| 215 | for (int i = start_row - 1; i > end_row; i--) { | ||
| 216 | if (board[i][start_col] > 0) { | ||
| 217 | return 1; | ||
| 218 | } | ||
| 219 | } | ||
| 220 | } | ||
| 221 | else if (diagonal && start_row > end_row && start_col > end_col) { /* If moving to the left and back */ | ||
| 222 | for (int i = start_row - 1, j = start_col - 1; j > end_col; i--, j--) { | ||
| 223 | if (board[i][j] > 0) { | ||
| 224 | return 1; | ||
| 225 | } | ||
| 226 | } | ||
| 227 | } | ||
| 228 | else if (diagonal && start_row < end_row && start_col > end_col) { /* If moving to the left and forward */ | ||
| 229 | for (int i = start_row + 1, j = start_col - 1; j > end_col; i++, j--) { | ||
| 230 | if (board[i][j] > 0) { | ||
| 231 | return 1; | ||
| 232 | } | ||
| 233 | } | ||
| 234 | } | ||
| 235 | else if (diagonal && start_row > end_row && start_col < end_col) { /* If moving to the right and back*/ | ||
| 236 | for (int i = start_row - 1, j = start_col + 1; j < end_col; i--, j++) { | ||
| 237 | if (board[i][j] > 0) { | ||
| 238 | return 1; | ||
| 239 | } | ||
| 240 | } | ||
| 241 | } | ||
| 242 | else if (diagonal && start_row < end_row && start_col < end_col) { /* If moving to the right and forward*/ | ||
| 243 | for (int i = start_row + 1, j = start_col + 1; j < end_col; i++, j++) { | ||
| 244 | if (board[i][j] > 0) { | ||
| 245 | return 1; | ||
| 246 | } | ||
| 247 | } | ||
| 248 | } | ||
| 249 | case 6: /* King, king's path cannot be blocked as it can only move 1 square, so any blocks would be detected in isvalid_move()*/ | ||
| 250 | break; | ||
| 251 | } | ||
| 252 | return 0; | ||
| 253 | } | ||
| 254 | |||
