diff options
author | Sam Chudnick <sam@chudnick.com> | 2021-11-07 07:09:44 -0500 |
---|---|---|
committer | Sam Chudnick <sam@chudnick.com> | 2021-11-07 07:09:44 -0500 |
commit | 33555bc37a0589d35431c6e7dfc732cf922335c1 (patch) | |
tree | 055c5ec1261180694ed4cd45834e5aa6627631a9 |
initial commit
-rw-r--r-- | .gitignore | 1 | ||||
-rw-r--r-- | Makefile | 10 | ||||
-rw-r--r-- | checks.c | 364 | ||||
-rw-r--r-- | chess.h | 39 | ||||
-rw-r--r-- | computer_player.c | 49 | ||||
-rw-r--r-- | main.c | 200 | ||||
-rw-r--r-- | ncurses.c | 342 | ||||
-rw-r--r-- | valid.c | 254 |
8 files changed, 1259 insertions, 0 deletions
diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..7b05f41 --- /dev/null +++ b/.gitignore | |||
@@ -0,0 +1 @@ | |||
chess | |||
diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..aea03ac --- /dev/null +++ b/Makefile | |||
@@ -0,0 +1,10 @@ | |||
1 | CC ?= cc | ||
2 | LDFLAGS = -lncurses | ||
3 | |||
4 | output: | ||
5 | ${CC} main.c ncurses.c valid.c checks.c computer_player.c $(LDFLAGS) -o chess | ||
6 | |||
7 | clean: | ||
8 | rm -f chess | ||
9 | |||
10 | install: output | ||
diff --git a/checks.c b/checks.c new file mode 100644 index 0000000..64418b2 --- /dev/null +++ b/checks.c | |||
@@ -0,0 +1,364 @@ | |||
1 | #include "chess.h" | ||
2 | int isvalid_move(int side, int start_row, int start_col, int end_row, int end_col); | ||
3 | int ischeck(int side, int row, int col); | ||
4 | int ischeck_mate(int side, int row, int col); | ||
5 | void find_kings(); | ||
6 | extern int board[ROW_SIZE][ROW_SIZE]; | ||
7 | extern int check, white_king_row, white_king_col, black_king_row, black_king_col; | ||
8 | |||
9 | /* Returns 1 if king is in check, returns 0 otherwise */ | ||
10 | int ischeck(int side, int row, int col) { | ||
11 | /* Check horizontal */ | ||
12 | /* Check left */ | ||
13 | for (int i = row - 1; i >= 0; i--) { | ||
14 | int piece = board[i][col]; | ||
15 | if (piece > 0) { /* If the square is not empty */ | ||
16 | if ((side == WHITE && piece > 10) || (side == BLACK && piece < 10)) { /* If the piece belongs to the opponent */ | ||
17 | if (piece % 10 == 5 || piece % 10 == 2) { /* If the piece is a rook or queen then the king is in check*/ | ||
18 | return 1; | ||
19 | } | ||
20 | else { /* If its another piece, stop looking left as the king is screened by the non rook or queen piece */ | ||
21 | break; | ||
22 | } | ||
23 | } | ||
24 | else { /* If it is a friendly piece, the king is safe to the left so stop looking*/ | ||
25 | break; | ||
26 | } | ||
27 | } | ||
28 | } | ||
29 | |||
30 | /* Check right */ | ||
31 | for (int i = row + 1; i < ROW_SIZE; i++) { | ||
32 | int piece = board[i][col]; | ||
33 | if (piece > 0) { /* If the square is not empty */ | ||
34 | if ((side == WHITE && piece > 10) || (side == BLACK && piece < 10)) { /* If the piece belongs to the opponent */ | ||
35 | if (piece % 10 == 5 || piece % 10 == 2) { /* If the piece is a rook or queen then the king is in check*/ | ||
36 | return 1; | ||
37 | } | ||
38 | else { /* If its another piece, stop looking left as the king is screened by the non rook or queen piece */ | ||
39 | break; | ||
40 | } | ||
41 | } | ||
42 | else { /* If it is a friendly piece, the king is safe to the left so stop looking*/ | ||
43 | break; | ||
44 | } | ||
45 | } | ||
46 | } | ||
47 | |||
48 | /* Check vertical */ | ||
49 | /* Check down */ | ||
50 | for (int i = col - 1; i >= 0; i--) { | ||
51 | int piece = board[row][i]; | ||
52 | if (piece > 0) { /* If the square is not empty */ | ||
53 | if ((side == WHITE && piece > 10) || (side == BLACK && piece < 10)) { /* If the piece belongs to the opponent */ | ||
54 | if (piece % 10 == 5 || piece % 10 == 2) { /* If the piece is a rook or queen then the king is in check*/ | ||
55 | return 1; | ||
56 | } | ||
57 | else { /* If its another piece, stop looking left as the king is screened by the non rook or queen piece */ | ||
58 | break; | ||
59 | } | ||
60 | } | ||
61 | else { /* If it is a friendly piece, the king is safe to the left so stop looking*/ | ||
62 | break; | ||
63 | } | ||
64 | } | ||
65 | } | ||
66 | |||
67 | /* Check up */ | ||
68 | for (int i = col + 1; i < ROW_SIZE; i++) { | ||
69 | int piece = board[row][i]; | ||
70 | if (piece > 0) { /* If the square is not empty */ | ||
71 | if ((side == WHITE && piece > 10) || (side == BLACK && piece < 10)) { /* If the piece belongs to the opponent */ | ||
72 | if (piece % 10 == 5 || piece % 10 == 2) { /* If the piece is a rook or queen then the king is in check*/ | ||
73 | return 1; | ||
74 | } | ||
75 | else { /* If its another piece, stop looking left as the king is screened by the non rook or queen piece */ | ||
76 | break; | ||
77 | } | ||
78 | } | ||
79 | else { /* If it is a friendly piece, the king is safe to the left so stop looking*/ | ||
80 | break; | ||
81 | } | ||
82 | } | ||
83 | } | ||
84 | |||
85 | /* Check diagonal */ | ||
86 | /* Check up and left */ | ||
87 | for (int i = row + 1, j = col - 1; i < ROW_SIZE && j >= 0; i++, j--) { | ||
88 | int piece = board[i][j]; | ||
89 | if (piece > 0) { /* If the square is not empty */ | ||
90 | if ((side == WHITE && piece > 10) || (side == BLACK && piece < 10)) { /* If the piece belongs to the opponent */ | ||
91 | if (piece % 10 == 5 || piece % 10 == 4) { /* If the piece is a queen or bishop */ | ||
92 | return 1; | ||
93 | } | ||
94 | else if (piece == BLACK_PAWN && side == WHITE) { | ||
95 | return 1; | ||
96 | } | ||
97 | else { /* If its another piece, stop looking left as the king is screened by the non rook or queen piece */ | ||
98 | break; | ||
99 | } | ||
100 | } | ||
101 | else { /* If it is a friendly piece, the king is safe to the left so stop looking*/ | ||
102 | break; | ||
103 | } | ||
104 | } | ||
105 | } | ||
106 | |||
107 | /* Check up and right */ | ||
108 | for (int i = row + 1, j = col + 1; i < ROW_SIZE && j < ROW_SIZE; i++, j++) { | ||
109 | int piece = board[i][j]; | ||
110 | if (piece > 0) { /* If the square is not empty */ | ||
111 | if ((side == WHITE && piece > 10) || (side == BLACK && piece < 10)) { /* If the piece belongs to the opponent */ | ||
112 | if (piece % 10 == 5 || piece % 10 == 4) { /* If the piece is a bishop */ | ||
113 | return 1; | ||
114 | } | ||
115 | else if (piece == BLACK_PAWN && side == WHITE) { | ||
116 | return 1; | ||
117 | } | ||
118 | else { /* If its another piece, stop looking left as the king is screened by the non rook or queen piece */ | ||
119 | break; | ||
120 | } | ||
121 | } | ||
122 | else { /* If it is a friendly piece, the king is safe to the left so stop looking*/ | ||
123 | break; | ||
124 | } | ||
125 | } | ||
126 | } | ||
127 | |||
128 | /* Check down and left */ | ||
129 | for (int i = row - 1, j = col - 1; i >= 0 && j >= 0; i--, j--) { | ||
130 | int piece = board[i][j]; | ||
131 | if (piece > 0) { /* If the square is not empty */ | ||
132 | if ((side == WHITE && piece > 10) || (side == BLACK && piece < 10)) { /* If the piece belongs to the opponent */ | ||
133 | if (piece % 10 == 5 || piece % 10 == 4) { /* If the piece is a bishop */ | ||
134 | return 1; | ||
135 | } | ||
136 | else if (piece == WHITE_PAWN && side == BLACK) { | ||
137 | return 1; | ||
138 | } | ||
139 | else { /* If its another piece, stop looking left as the king is screened by the non rook or queen piece */ | ||
140 | break; | ||
141 | } | ||
142 | } | ||
143 | else { /* If it is a friendly piece, the king is safe to the left so stop looking*/ | ||
144 | break; | ||
145 | } | ||
146 | } | ||
147 | } | ||
148 | |||
149 | /* Check down and right */ | ||
150 | for (int i = row - 1, j = col + 1; i >=0 && j < ROW_SIZE; i--, j++) { | ||
151 | int piece = board[i][j]; | ||
152 | if (piece > 0) { /* If the square is not empty */ | ||
153 | if ((side == WHITE && piece > 10) || (side == BLACK && piece < 10)) { /* If the piece belongs to the opponent */ | ||
154 | if (piece % 10 == 5 || piece % 10 == 4) { /* If the piece is a bishop */ | ||
155 | return 1; | ||
156 | } | ||
157 | else if (piece == WHITE_PAWN && side == BLACK) { /* If white pawn is below and to right if a king, that is check */ | ||
158 | return 1; | ||
159 | } | ||
160 | else { /* If its another piece, stop looking left as the king is screened by the non rook or queen piece */ | ||
161 | break; | ||
162 | } | ||
163 | } | ||
164 | else { /* If it is a friendly piece, the king is safe to the left so stop looking*/ | ||
165 | break; | ||
166 | } | ||
167 | } | ||
168 | } | ||
169 | |||
170 | /* Check for knights */ | ||
171 | if (board[row-2][col-1] > 0){ | ||
172 | if (row-2 >= 0 && row-2 < ROW_SIZE && col-1 >=0 && col-1 < ROW_SIZE) { /* Only check if the resulting row and column are valid values on the board */ | ||
173 | int piece = board[row-2][col-1]; | ||
174 | if (((side == WHITE && piece > 10) || (side == BLACK && piece < 10)) && piece % 10 == 3) { /* If it is an opponent's knight */ | ||
175 | return 1; | ||
176 | } | ||
177 | } | ||
178 | } | ||
179 | |||
180 | if (board[row-2][col+1] > 0) { | ||
181 | if (row-2 >= 0 && row-2 < ROW_SIZE && col+1 >=0 && col+1 < ROW_SIZE) { | ||
182 | int piece = board[row-2][col+1]; | ||
183 | if (((side == WHITE && piece > 10) || (side == BLACK && piece < 10)) && piece % 10 == 3) { /* If it is an opponent's knight */ | ||
184 | return 1; | ||
185 | } | ||
186 | } | ||
187 | } | ||
188 | |||
189 | if (board[row-1][col-2] > 0) { | ||
190 | if (row-1 >= 0 && row-1 < ROW_SIZE && col-2 >=0 && col-2 < ROW_SIZE) { | ||
191 | int piece = board[row-1][col-2]; | ||
192 | if (((side == WHITE && piece > 10) || (side == BLACK && piece < 10)) && piece % 10 == 3) { /* If it is an opponent's knight */ | ||
193 | return 1; | ||
194 | } | ||
195 | } | ||
196 | } | ||
197 | |||
198 | if (board[row-1][col+2] > 0){ | ||
199 | if (row-1 >= 0 && row-1 < ROW_SIZE && col+2 >=0 && col+2 < ROW_SIZE) { | ||
200 | int piece = board[row-1][col+2]; | ||
201 | if (((side == WHITE && piece > 10) || (side == BLACK && piece < 10)) && piece % 10 == 3) { /* If it is an opponent's knight */ | ||
202 | return 1; | ||
203 | } | ||
204 | } | ||
205 | } | ||
206 | |||
207 | if (board[row+2][col-1] > 0) { | ||
208 | if (row+2 >= 0 && row+2 < ROW_SIZE && col-1 >=0 && col-1 < ROW_SIZE) { | ||
209 | int piece = board[row+2][col-1]; | ||
210 | if (((side == WHITE && piece > 10) || (side == BLACK && piece < 10)) && piece % 10 == 3) { /* If it is an opponent's knight */ | ||
211 | return 1; | ||
212 | } | ||
213 | } | ||
214 | else { | ||
215 | } | ||
216 | } | ||
217 | |||
218 | if (board[row+2][col+1] > 0) { | ||
219 | if (row+2 >= 0 && row+2 < ROW_SIZE && col+1 >=0 && col+1 < ROW_SIZE) { | ||
220 | int piece = board[row+2][col+1]; | ||
221 | if (((side == WHITE && piece > 10) || (side == BLACK && piece < 10)) && piece % 10 == 3) { /* If it is an opponent's knight */ | ||
222 | return 1; | ||
223 | } | ||
224 | } | ||
225 | } | ||
226 | |||
227 | if (board[row+1][col-2] > 0) { | ||
228 | if (row+1 >= 0 && row+1 < ROW_SIZE && col-2 >=0 && col-2 < ROW_SIZE) { | ||
229 | int piece = board[row+1][col-2]; | ||
230 | if (((side == WHITE && piece > 10) || (side == BLACK && piece < 10)) && piece % 10 == 3) { /* If it is an opponent's knight */ | ||
231 | return 1; | ||
232 | } | ||
233 | } | ||
234 | } | ||
235 | if (board[row+1][col+2] > 0) { | ||
236 | if (row+1 >= 0 && row+1 < ROW_SIZE && col+2 >=0 && col+2 < ROW_SIZE) { | ||
237 | int piece = board[row+1][col+2]; | ||
238 | if (((side == WHITE && piece > 10) || (side == BLACK && piece < 10)) && piece % 10 == 3) { /* If it is an opponent's knight */ | ||
239 | return 1; | ||
240 | } | ||
241 | } | ||
242 | } | ||
243 | |||
244 | return 0; | ||
245 | } | ||
246 | |||
247 | int can_king_move(int side, int row, int col); | ||
248 | int can_piece_block(int side, int row, int col); | ||
249 | |||
250 | /* Returns 1 if checkmate, 0 if not */ | ||
251 | int ischeck_mate(int side, int row, int col) { | ||
252 | if(!can_king_move(side, row, col)) { | ||
253 | if(!can_piece_block(side, row, col)) { | ||
254 | return 1; | ||
255 | } | ||
256 | } | ||
257 | return 0; | ||
258 | } | ||
259 | |||
260 | int can_piece_block(int side, int row, int col) { | ||
261 | /* Brute force check if any move causes the king not to be in check */ | ||
262 | for (int i = 0; i < ROW_SIZE; i++) { | ||
263 | for (int j = 0; j < ROW_SIZE; j++) { | ||
264 | if ((board[i][j] < 10 && side == WHITE) || (board[i][j] > 10 && side == BLACK)) { | ||
265 | int piece = board[i][j]; | ||
266 | for (int k = 0; k < ROW_SIZE; k++){ | ||
267 | for(int l = 0; l < ROW_SIZE; l++) { | ||
268 | if (isvalid_move(side, i, j, k, l)) { | ||
269 | /* Make the move and run ischeck to see if the king is still in check afterwards */ | ||
270 | int destination_piece = board[k][l]; | ||
271 | board[k][l] = piece; | ||
272 | board[i][j] = 0; | ||
273 | |||
274 | find_kings(); /* Find the kings in case they have moved */ | ||
275 | |||
276 | /* If the king is not in check after this move, then a valid move exists, so no checkmate*/ | ||
277 | if (side == WHITE) { | ||
278 | if(!ischeck(WHITE, white_king_row, white_king_col)) { | ||
279 | /* Make sure to undo the test move */ | ||
280 | board[i][j] = piece; | ||
281 | board[k][l] = destination_piece; | ||
282 | find_kings(); | ||
283 | return 1; | ||
284 | } | ||
285 | } | ||
286 | else if (side == BLACK) { | ||
287 | if (!ischeck(BLACK, black_king_row, black_king_col)) { | ||
288 | /* Make sure to undo the test move */ | ||
289 | board[i][j] = piece; | ||
290 | board[k][l] = destination_piece; | ||
291 | find_kings(); | ||
292 | //printw("%d %d -> %d %d gets the black king out of check", i, j, k, l); | ||
293 | return 1; | ||
294 | } | ||
295 | } | ||
296 | /* Make sure to undo the test move */ | ||
297 | board[i][j] = piece; | ||
298 | board[k][l] = destination_piece; | ||
299 | } | ||
300 | } | ||
301 | } | ||
302 | } | ||
303 | } | ||
304 | } | ||
305 | return 0; | ||
306 | } | ||
307 | |||
308 | /* Returns 0 if the King can safely move to a square to get out of check */ | ||
309 | int can_king_move(int side, int row, int col) { | ||
310 | if (!ischeck(side, row, col)) { /* If the king is not in check in the current position, checkmate is not possible */ | ||
311 | return 1; | ||
312 | } | ||
313 | /* Check if the king can move safely move to any square around him*/ | ||
314 | int temp_row, temp_col; | ||
315 | /* row+1, col */ | ||
316 | temp_row = row + 1; temp_col = col; | ||
317 | if (isvalid_move(side, row, col, temp_row, temp_col) && !ischeck(side, temp_row, temp_col) && temp_row >=0 && temp_row < ROW_SIZE && temp_col >=0 && temp_col < ROW_SIZE) { | ||
318 | return 1; | ||
319 | } | ||
320 | |||
321 | /* row+1, col+1 */ | ||
322 | temp_row = row + 1; temp_col = col + 1; | ||
323 | if (isvalid_move(side, row, col, temp_row, temp_col) && !ischeck(side, temp_row, temp_col) && temp_row >=0 && temp_row < ROW_SIZE && temp_col >=0 && temp_col < ROW_SIZE) { | ||
324 | return 1; | ||
325 | } | ||
326 | |||
327 | /* row, col+1 */ | ||
328 | temp_row = row; temp_col = col + 1; | ||
329 | if (isvalid_move(side, row, col, temp_row, temp_col) && !ischeck(side, temp_row, temp_col) && temp_row >=0 && temp_row < ROW_SIZE && temp_col >=0 && temp_col < ROW_SIZE) { | ||
330 | return 1; | ||
331 | } | ||
332 | |||
333 | /* row-1, col-1 */ | ||
334 | temp_row = row - 1; temp_col = col - 1; | ||
335 | if (isvalid_move(side, row, col, temp_row, temp_col) && !ischeck(side, temp_row, temp_col) && temp_row >=0 && temp_row < ROW_SIZE && temp_col >=0 && temp_col < ROW_SIZE) { | ||
336 | return 1; | ||
337 | } | ||
338 | |||
339 | /* row-1, col */ | ||
340 | temp_row = row - 1; temp_col = col; | ||
341 | if (isvalid_move(side, row, col, temp_row, temp_col) && !ischeck(side, temp_row, temp_col) && temp_row >=0 && temp_row < ROW_SIZE && temp_col >=0 && temp_col < ROW_SIZE) { | ||
342 | return 1; | ||
343 | } | ||
344 | |||
345 | /* row-1, col+1 */ | ||
346 | temp_row = row - 1; temp_col = col + 1; | ||
347 | if (isvalid_move(side, row, col, temp_row, temp_col) && !ischeck(side, temp_row, temp_col) && temp_row >=0 && temp_row < ROW_SIZE && temp_col >=0 && temp_col < ROW_SIZE) { | ||
348 | return 1; | ||
349 | } | ||
350 | |||
351 | /* row, col-1 */ | ||
352 | temp_row = row; temp_col = col - 1; | ||
353 | if (isvalid_move(side, row, col, temp_row, temp_col) && !ischeck(side, temp_row, temp_col) && temp_row >=0 && temp_row < ROW_SIZE && temp_col >=0 && temp_col < ROW_SIZE) { | ||
354 | return 1; | ||
355 | } | ||
356 | |||
357 | /* row+1, col-1 */ | ||
358 | temp_row = row + 1; temp_col = col - 1; | ||
359 | if (isvalid_move(side, row, col, temp_row, temp_col) && !ischeck(side, temp_row, temp_col) && temp_row >=0 && temp_row < ROW_SIZE && temp_col >=0 && temp_col < ROW_SIZE ){ | ||
360 | return 1; | ||
361 | } | ||
362 | getch(); | ||
363 | return 0; | ||
364 | } | ||
@@ -0,0 +1,39 @@ | |||
1 | #include <stdio.h> | ||
2 | #include <ctype.h> | ||
3 | #include <stdlib.h> | ||
4 | #include <ncurses.h> | ||
5 | |||
6 | #define A 0 | ||
7 | #define B 1 | ||
8 | #define C 2 | ||
9 | #define D 3 | ||
10 | #define E 4 | ||
11 | #define F 5 | ||
12 | #define G 6 | ||
13 | #define H 7 | ||
14 | |||
15 | #define ROW_SIZE 8 | ||
16 | |||
17 | #define NO_CHECK 0 | ||
18 | #define IN_CHECK 1 | ||
19 | |||
20 | /* Pieces */ | ||
21 | #define WHITE 1 | ||
22 | #define BLACK 2 | ||
23 | /* For easy identification, pieces of the same type will be congruent mod 10 | ||
24 | If the piece is less than 10, it is white, if it is greater than 10 it is black */ | ||
25 | |||
26 | #define WHITE_PAWN 1 | ||
27 | #define WHITE_ROOK 2 | ||
28 | #define WHITE_KNIGHT 3 | ||
29 | #define WHITE_BISHOP 4 | ||
30 | #define WHITE_QUEEN 5 | ||
31 | #define WHITE_KING 6 | ||
32 | |||
33 | #define BLACK_PAWN 11 | ||
34 | #define BLACK_ROOK 12 | ||
35 | #define BLACK_KNIGHT 13 | ||
36 | #define BLACK_BISHOP 14 | ||
37 | #define BLACK_QUEEN 15 | ||
38 | #define BLACK_KING 16 | ||
39 | |||
diff --git a/computer_player.c b/computer_player.c new file mode 100644 index 0000000..06dc3fa --- /dev/null +++ b/computer_player.c | |||
@@ -0,0 +1,49 @@ | |||
1 | #include "chess.h" | ||
2 | #include <stdlib.h> | ||
3 | |||
4 | extern int board[ROW_SIZE][ROW_SIZE]; | ||
5 | extern int white_king_row; | ||
6 | extern int white_king_col; | ||
7 | extern int black_king_row; | ||
8 | extern int black_king_col; | ||
9 | extern int check; | ||
10 | |||
11 | int isvalid_move(int side, int old_row, int new_row, int old_col, int new_col); | ||
12 | int ischeck(int side, int row, int col); | ||
13 | void find_kings(); | ||
14 | |||
15 | int side = BLACK; | ||
16 | |||
17 | void computer_move() { | ||
18 | int valid = 0; | ||
19 | while (!valid) { | ||
20 | int start_row = random() % 7; | ||
21 | int start_col = random() % 7; | ||
22 | int end_row = random() % 7; | ||
23 | int end_col = random() % 7; | ||
24 | |||
25 | if (isvalid_move(BLACK, start_row, start_col, end_row, end_col)) { | ||
26 | int piece = board[start_row][start_col]; | ||
27 | int dest_piece = board[end_row][end_col]; | ||
28 | board[start_row][start_col] = 0; | ||
29 | board[end_row][end_col] = piece; | ||
30 | |||
31 | find_kings(); | ||
32 | /* If the move results in the side's king being in check, its invalid */ | ||
33 | if (side == WHITE && ischeck(side, white_king_row, white_king_col)) { | ||
34 | /* undo the move and reprompt */ | ||
35 | board[start_row][start_col] = piece; | ||
36 | board[end_row][end_col] = dest_piece; | ||
37 | } | ||
38 | else if (side == BLACK && ischeck(side, black_king_row, black_king_col)) { | ||
39 | board[start_row][start_col] = piece; | ||
40 | board[end_row][end_col] = dest_piece; | ||
41 | } | ||
42 | else { | ||
43 | check = NO_CHECK; /* If move is valid, then there is no check */ | ||
44 | valid = 1; | ||
45 | //check_capture(side, command[2], command[3]); | ||
46 | } | ||
47 | } | ||
48 | } | ||
49 | } | ||
@@ -0,0 +1,200 @@ | |||
1 | #include "chess.h" | ||
2 | #include <ncurses.h> | ||
3 | |||
4 | /* 8x8, letters are columns, numbers are rows | ||
5 | queen goes on left of king */ | ||
6 | |||
7 | /* Terminal Chess */ | ||
8 | |||
9 | |||
10 | int board[ROW_SIZE][ROW_SIZE] = { | ||
11 | {WHITE_ROOK, WHITE_KNIGHT, WHITE_BISHOP, WHITE_QUEEN, WHITE_KING, WHITE_BISHOP, WHITE_KNIGHT, WHITE_ROOK}, | ||
12 | {WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN}, | ||
13 | {}, | ||
14 | {}, | ||
15 | {}, | ||
16 | {}, | ||
17 | {BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN}, | ||
18 | {BLACK_ROOK, BLACK_KNIGHT, BLACK_BISHOP, BLACK_QUEEN, BLACK_KING, BLACK_BISHOP, BLACK_KNIGHT, BLACK_ROOK}, | ||
19 | }; | ||
20 | int white_captured[16]; /* Black pieces that white has captured */ | ||
21 | int num_white_cap = 0; /* Number of black pieces white has captured */ | ||
22 | int black_captured[16]; /* White pieces that black has captured */ | ||
23 | int num_black_cap = 0; /* Number of white pieces black has captured */ | ||
24 | |||
25 | int white_king_row = 0; /* Location of the white king */ | ||
26 | int white_king_col = 4; | ||
27 | |||
28 | int black_king_row = 7; /* Location of the black king */ | ||
29 | int black_king_col = 4; | ||
30 | |||
31 | int check = NO_CHECK; | ||
32 | |||
33 | void print_board(void); | ||
34 | void move_piece(int side); | ||
35 | void find_kings(); | ||
36 | |||
37 | int isvalid_move(int side, int old_row, int new_row, int old_col, int new_col); | ||
38 | int isblocked(int piece, int old_row, int new_row, int old_col, int new_col); | ||
39 | int ischeck(int side, int row, int col); | ||
40 | int ischeck_mate(int side, int row, int col); | ||
41 | int get_color(int piece); | ||
42 | void check_capture(int side, int row, int col); | ||
43 | void castle(int side); | ||
44 | |||
45 | int get_input(); | ||
46 | int screen_display(); | ||
47 | int screen_refresh(); | ||
48 | int screen_close(); | ||
49 | int get_move(int move[4], int side); | ||
50 | void display_check(int side); | ||
51 | void display_win(int side); | ||
52 | WINDOW *inputwin; | ||
53 | |||
54 | int computer_move(); | ||
55 | |||
56 | |||
57 | int main() { | ||
58 | screen_display(); | ||
59 | inputwin = newwin(1, 50, 45, 0); | ||
60 | while (1) { | ||
61 | screen_refresh(); | ||
62 | move_piece(WHITE); | ||
63 | find_kings(); | ||
64 | |||
65 | if (ischeck(BLACK, black_king_row, black_king_col)) { | ||
66 | if (ischeck_mate(BLACK, black_king_row, black_king_col)) { | ||
67 | screen_refresh(); | ||
68 | display_win(WHITE); | ||
69 | break; | ||
70 | } | ||
71 | else { | ||
72 | display_check(BLACK); | ||
73 | check = IN_CHECK; | ||
74 | } | ||
75 | } | ||
76 | |||
77 | screen_refresh(); | ||
78 | // computer_move(); | ||
79 | move_piece(BLACK); | ||
80 | find_kings(); | ||
81 | |||
82 | if (ischeck(WHITE, white_king_row, white_king_col)) { | ||
83 | if (ischeck_mate(WHITE, white_king_row, white_king_col)) { | ||
84 | screen_refresh(); | ||
85 | display_win(BLACK); | ||
86 | break; | ||
87 | } | ||
88 | else { | ||
89 | display_check(WHITE); | ||
90 | check = IN_CHECK; | ||
91 | } | ||
92 | } | ||
93 | } | ||
94 | getch(); | ||
95 | screen_close(); | ||
96 | return 0; | ||
97 | } | ||
98 | |||
99 | /* Finds and updates the locations on the board of each side's king */ | ||
100 | void find_kings() { | ||
101 | for (int row = 0; row < ROW_SIZE; row++) { | ||
102 | for (int col = 0; col < ROW_SIZE; col++) { | ||
103 | if (board[row][col] == 6) { | ||
104 | white_king_row = row; | ||
105 | white_king_col = col; | ||
106 | } | ||
107 | else if (board[row][col] == 16) { | ||
108 | black_king_row = row; | ||
109 | black_king_col = col; | ||
110 | } | ||
111 | } | ||
112 | } | ||
113 | } | ||
114 | |||
115 | /* Gets an input from the user as to what piece to move and where to move it to and makes the move once a valid one is selected */ | ||
116 | void move_piece(int side) { | ||
117 | /* Get piece and destination from user*/ | ||
118 | int valid = 0; | ||
119 | while (!valid) { | ||
120 | int move[4]; | ||
121 | get_move(move, side); | ||
122 | int start_row = move[0]; | ||
123 | int start_col = move[1]; | ||
124 | int end_row = move[2]; | ||
125 | int end_col = move[3]; | ||
126 | |||
127 | int v; | ||
128 | if ((v = isvalid_move(side, start_row, start_col, end_row, end_col))) { | ||
129 | |||
130 | if (v == 2) { | ||
131 | castle(side); | ||
132 | break; | ||
133 | } | ||
134 | |||
135 | int piece = board[start_row][start_col]; | ||
136 | int dest_piece = board[end_row][end_col]; | ||
137 | board[start_row][start_col] = 0; | ||
138 | board[end_row][end_col] = piece; | ||
139 | |||
140 | find_kings(); | ||
141 | /* If the move results in the side's king being in check, its invalid */ | ||
142 | if (side == WHITE && ischeck(side, white_king_row, white_king_col)) { | ||
143 | /* undo the move and reprompt */ | ||
144 | board[start_row][start_col] = piece; | ||
145 | board[end_row][end_col] = dest_piece; | ||
146 | } | ||
147 | else if (side == BLACK && ischeck(side, black_king_row, black_king_col)) { | ||
148 | board[start_row][start_col] = piece; | ||
149 | board[end_row][end_col] = dest_piece; | ||
150 | } | ||
151 | else { | ||
152 | check = NO_CHECK; /* If move is valid, then there is no check */ | ||
153 | valid = 1; | ||
154 | //check_capture(side, command[2], command[3]); | ||
155 | } | ||
156 | } | ||
157 | |||
158 | } | ||
159 | } | ||
160 | |||
161 | void castle(int side) { | ||
162 | switch (side) { | ||
163 | case WHITE: | ||
164 | board[0][4] = 0; | ||
165 | board[0][7] = 0; | ||
166 | board[0][6] = WHITE_KING; | ||
167 | board[0][5] = WHITE_ROOK; | ||
168 | break; | ||
169 | case BLACK: | ||
170 | board[7][4] = 0; | ||
171 | board[7][7] = 0; | ||
172 | board[7][6] = BLACK_KING; | ||
173 | board[7][5] = BLACK_ROOK; | ||
174 | break; | ||
175 | } | ||
176 | } | ||
177 | |||
178 | void check_capture(int side, int row, int col) { | ||
179 | /* If there is a piece on the given square, it is assured | ||
180 | to be an opponent piece as otherwise validity checking would have failed */ | ||
181 | int piece; | ||
182 | if (board[row][col] > 0) { | ||
183 | piece = board[row][col]; | ||
184 | switch (side) { | ||
185 | case WHITE: | ||
186 | white_captured[num_white_cap++] = piece; | ||
187 | break; | ||
188 | case BLACK: | ||
189 | black_captured[num_black_cap++] = piece; | ||
190 | break; | ||
191 | } | ||
192 | } | ||
193 | } | ||
194 | |||
195 | /* Returns which color the piece belongs to */ | ||
196 | int get_color(int piece) { | ||
197 | if (piece <= 0) | ||
198 | return -1; | ||
199 | return (piece < 10) ? WHITE : BLACK; | ||
200 | } | ||
diff --git a/ncurses.c b/ncurses.c new file mode 100644 index 0000000..57047b9 --- /dev/null +++ b/ncurses.c | |||
@@ -0,0 +1,342 @@ | |||
1 | #include <ncurses.h> | ||
2 | #include "chess.h" | ||
3 | |||
4 | #define WHITE_SQUARE 1 | ||
5 | #define BLACK_SQUARE 2 | ||
6 | |||
7 | int current_square = BLACK_SQUARE; | ||
8 | |||
9 | WINDOW *windows[ROW_SIZE][ROW_SIZE]; | ||
10 | WINDOW *currentwin; | ||
11 | WINDOW *white_statuswin; | ||
12 | WINDOW *black_statuswin; | ||
13 | |||
14 | int current_y = 0; | ||
15 | int current_x = 0; | ||
16 | |||
17 | int ws = 0; | ||
18 | |||
19 | extern int board[ROW_SIZE][ROW_SIZE]; | ||
20 | |||
21 | void get_piece(int piece, WINDOW *win) { | ||
22 | switch (piece) { | ||
23 | case 0: | ||
24 | mvwprintw(win, 1, 1, " "); | ||
25 | mvwprintw(win, 2, 1, " "); | ||
26 | mvwprintw(win, 3, 1, " "); | ||
27 | wmove(win, 2, 3); | ||
28 | break; | ||
29 | case 1: | ||
30 | mvwprintw(win, 1, 1, " "); | ||
31 | mvwprintw(win, 2, 1, " WP "); | ||
32 | mvwprintw(win, 3, 1, " "); | ||
33 | break; | ||
34 | case 2: | ||
35 | mvwprintw(win, 1, 1, " "); | ||
36 | mvwprintw(win, 2, 1, " WR "); | ||
37 | mvwprintw(win, 3, 1, " "); | ||
38 | break; | ||
39 | case 3: | ||
40 | mvwprintw(win, 1, 1, " "); | ||
41 | mvwprintw(win, 2, 1, " WN "); | ||
42 | mvwprintw(win, 3, 1, " "); | ||
43 | break; | ||
44 | case 4: | ||
45 | mvwprintw(win, 1, 1, " "); | ||
46 | mvwprintw(win, 2, 1, " WB "); | ||
47 | mvwprintw(win, 3, 1, " "); | ||
48 | break; | ||
49 | case 5: | ||
50 | mvwprintw(win, 1, 1, " "); | ||
51 | mvwprintw(win, 2, 1, " WQ "); | ||
52 | mvwprintw(win, 3, 1, " "); | ||
53 | break; | ||
54 | case 6: | ||
55 | mvwprintw(win, 1, 1, " "); | ||
56 | mvwprintw(win, 2, 1, " WK "); | ||
57 | mvwprintw(win, 3, 1, " "); | ||
58 | break; | ||
59 | |||
60 | case 11: | ||
61 | mvwprintw(win, 1, 1, " "); | ||
62 | mvwprintw(win, 2, 1, " BP "); | ||
63 | mvwprintw(win, 3, 1, " "); | ||
64 | break; | ||
65 | case 12: | ||
66 | mvwprintw(win, 1, 1, " "); | ||
67 | mvwprintw(win, 2, 1, " BR "); | ||
68 | mvwprintw(win, 3, 1, " "); | ||
69 | break; | ||
70 | case 13: | ||
71 | mvwprintw(win, 1, 1, " "); | ||
72 | mvwprintw(win, 2, 1, " BN "); | ||
73 | mvwprintw(win, 3, 1, " "); | ||
74 | break; | ||
75 | case 14: | ||
76 | mvwprintw(win, 1, 1, " "); | ||
77 | mvwprintw(win, 2, 1, " BB "); | ||
78 | mvwprintw(win, 3, 1, " "); | ||
79 | break; | ||
80 | case 15: | ||
81 | mvwprintw(win, 1, 1, " "); | ||
82 | mvwprintw(win, 2, 1, " BQ "); | ||
83 | mvwprintw(win, 3, 1, " "); | ||
84 | break; | ||
85 | case 16: | ||
86 | mvwprintw(win, 1, 1, " "); | ||
87 | mvwprintw(win, 2, 1, " BK "); | ||
88 | mvwprintw(win, 3, 1, " "); | ||
89 | break; | ||
90 | } | ||
91 | } | ||
92 | |||
93 | /* Print the board to standard output */ | ||
94 | void print_board(void) { | ||
95 | int row = 8; | ||
96 | for (int i = 0; i < ROW_SIZE; i++, row--) { | ||
97 | for (int j = 0; j < ROW_SIZE; j++) { | ||
98 | WINDOW *win = newwin(5, 8, i*5, j*8 + 4); | ||
99 | windows[row-1][j] = win; | ||
100 | refresh(); | ||
101 | switch (i % 2) { | ||
102 | case 0: | ||
103 | if (ws % 2 == 0) | ||
104 | wattron(win, COLOR_PAIR(2)); | ||
105 | else | ||
106 | wattron(win, COLOR_PAIR(1)); | ||
107 | break; | ||
108 | case 1: | ||
109 | if (ws % 2 == 0) | ||
110 | wattron(win, COLOR_PAIR(1)); | ||
111 | else | ||
112 | wattron(win, COLOR_PAIR(2)); | ||
113 | break; | ||
114 | } | ||
115 | ws++; | ||
116 | box(win, 0, 0); | ||
117 | get_piece(board[row-1][j], win); | ||
118 | wrefresh(win); | ||
119 | } | ||
120 | } | ||
121 | white_statuswin = newwin(5, 50, 35, 70); | ||
122 | black_statuswin = newwin(5, 50, 0, 70); | ||
123 | refresh(); | ||
124 | |||
125 | box(white_statuswin, 0, 0); | ||
126 | box(black_statuswin, 0, 0); | ||
127 | |||
128 | mvwprintw(white_statuswin, 2, 1, "White"); | ||
129 | mvwprintw(black_statuswin, 2, 1, "Black"); | ||
130 | |||
131 | wrefresh(white_statuswin); | ||
132 | wrefresh(black_statuswin); | ||
133 | } | ||
134 | |||
135 | void highlight_side(int side) { | ||
136 | switch (side) { | ||
137 | case WHITE: | ||
138 | wattron(white_statuswin, A_REVERSE); | ||
139 | mvwprintw(white_statuswin, 2, 1, "White"); | ||
140 | wattroff(white_statuswin, A_REVERSE); | ||
141 | mvwprintw(black_statuswin, 2, 1, "Black"); | ||
142 | wrefresh(white_statuswin); | ||
143 | wrefresh(black_statuswin); | ||
144 | break; | ||
145 | case BLACK: | ||
146 | wattron(black_statuswin, A_REVERSE); | ||
147 | mvwprintw(black_statuswin, 2, 1, "Black"); | ||
148 | wattroff(black_statuswin, A_REVERSE); | ||
149 | mvwprintw(white_statuswin, 2, 1, "White"); | ||
150 | wrefresh(white_statuswin); | ||
151 | wrefresh(black_statuswin); | ||
152 | break; | ||
153 | } | ||
154 | } | ||
155 | |||
156 | |||
157 | /* Gets a move from the player */ | ||
158 | void get_move(int move[4], int side) { | ||
159 | |||
160 | highlight_side(side); | ||
161 | |||
162 | WINDOW *hlightwin; | ||
163 | int c, start_row, start_col, end_row, end_col, select_start, select_dest, keep_hlight, hlight_y, hlight_x; | ||
164 | c = start_row = start_col = end_row = end_col = select_start = select_dest = keep_hlight = hlight_y = hlight_x = 0; | ||
165 | |||
166 | switch (side) { | ||
167 | case WHITE: | ||
168 | current_y = 0; | ||
169 | current_x = 4; | ||
170 | currentwin = windows[0][4]; | ||
171 | move(0, 0); | ||
172 | refresh(); | ||
173 | break; | ||
174 | case BLACK: | ||
175 | current_y = 7; | ||
176 | current_x = 4; | ||
177 | currentwin = windows[7][4]; | ||
178 | break; | ||
179 | } | ||
180 | |||
181 | while ((c = getch()) != EOF) { | ||
182 | switch (c) { | ||
183 | case 'h': | ||
184 | current_x -= 1; | ||
185 | if (current_x < 0) { | ||
186 | current_x = 0; | ||
187 | } | ||
188 | break; | ||
189 | case 'j': | ||
190 | current_y -= 1; | ||
191 | if (current_y < 0) { | ||
192 | current_y = 0; | ||
193 | } | ||
194 | break; | ||
195 | case 'k': | ||
196 | current_y += 1; | ||
197 | if (current_y > 7) { | ||
198 | current_y = 7; | ||
199 | } | ||
200 | break; | ||
201 | case 'l': | ||
202 | current_x += 1; | ||
203 | if (current_x > 7) { | ||
204 | current_x = 7; | ||
205 | } | ||
206 | break; | ||
207 | case 'H': case '0': | ||
208 | current_x = 0; | ||
209 | break; | ||
210 | case 'J': case 'G': | ||
211 | current_y = 0; | ||
212 | break; | ||
213 | case 'K': case 'g': | ||
214 | current_y = 7; | ||
215 | break; | ||
216 | case 'L': case '$': | ||
217 | current_x = 7; | ||
218 | break; | ||
219 | case '\n': case ' ': | ||
220 | switch (select_start) { | ||
221 | case 0: | ||
222 | select_start = 1; | ||
223 | keep_hlight = 1; | ||
224 | start_row = current_y; | ||
225 | start_col = current_x; | ||
226 | break; | ||
227 | case 1: | ||
228 | select_dest = 1; | ||
229 | end_row = current_y; | ||
230 | end_col = current_x; | ||
231 | break; | ||
232 | } | ||
233 | break; | ||
234 | case 'u': | ||
235 | if (select_start) { | ||
236 | select_start = 0; | ||
237 | start_row = start_col = 0; | ||
238 | get_piece(board[hlight_y][hlight_x], hlightwin); | ||
239 | wrefresh(hlightwin); | ||
240 | wmove(currentwin, 2, 3); | ||
241 | wrefresh(currentwin); | ||
242 | break; | ||
243 | } | ||
244 | } | ||
245 | |||
246 | /* Refresh the window before updating currentwin to show the normal piece in the previous square */ | ||
247 | wrefresh(currentwin); | ||
248 | /* Apply screen effects to new square */ | ||
249 | currentwin = windows[current_y][current_x]; | ||
250 | wattron(currentwin, A_STANDOUT); | ||
251 | get_piece(board[current_y][current_x], currentwin); | ||
252 | wattroff(currentwin, A_STANDOUT); | ||
253 | wrefresh(currentwin); | ||
254 | move(0, 0); | ||
255 | |||
256 | /* If the player has already selected a piece and returns to that square | ||
257 | enable keep_hlight so that the selected piece doesn't get 'unhighlighted'*/ | ||
258 | if (select_start && hlight_y == current_y && hlight_x == current_x) { | ||
259 | keep_hlight = 1; | ||
260 | } | ||
261 | if (!keep_hlight) { | ||
262 | /* Print the current square again so it returns to normal in memory | ||
263 | but don't refresh the window so it stays hidden*/ | ||
264 | get_piece(board[current_y][current_x], currentwin); | ||
265 | } | ||
266 | else { | ||
267 | keep_hlight = 0; | ||
268 | /* Save highlight window and board location to remove the highlight when finished */ | ||
269 | hlightwin = currentwin; | ||
270 | hlight_y = current_y; | ||
271 | hlight_x = current_x; | ||
272 | } | ||
273 | if (select_dest) { | ||
274 | break; | ||
275 | } | ||
276 | } | ||
277 | /* Reprint the higlighted piece to clear the highlight */ | ||
278 | get_piece(board[hlight_y][hlight_x], hlightwin); | ||
279 | wrefresh(hlightwin); | ||
280 | /* Move back to selected position (where you were before the above two lines) */ | ||
281 | wmove(currentwin, 2, 3); | ||
282 | wrefresh(currentwin); | ||
283 | move[0] = start_row; | ||
284 | move[1] = start_col; | ||
285 | move[2] = end_row; | ||
286 | move[3] = end_col; | ||
287 | } | ||
288 | |||
289 | |||
290 | void display_check(int side) { | ||
291 | switch (side) { | ||
292 | case WHITE: | ||
293 | mvwprintw(white_statuswin, 2, 10, "Check"); | ||
294 | wrefresh(white_statuswin); | ||
295 | break; | ||
296 | case BLACK: | ||
297 | mvwprintw(black_statuswin, 2, 10, "Check"); | ||
298 | wrefresh(black_statuswin); | ||
299 | break; | ||
300 | } | ||
301 | } | ||
302 | |||
303 | void display_win(int side) { | ||
304 | switch (side) { | ||
305 | case WHITE: | ||
306 | mvwprintw(white_statuswin, 2, 10, "WIN!"); | ||
307 | wrefresh(white_statuswin); | ||
308 | break; | ||
309 | case BLACK: | ||
310 | mvwprintw(black_statuswin, 2, 10, "WIN!"); | ||
311 | wrefresh(black_statuswin); | ||
312 | break; | ||
313 | } | ||
314 | } | ||
315 | |||
316 | int screen_display() { | ||
317 | initscr(); | ||
318 | noecho(); | ||
319 | cbreak(); | ||
320 | curs_set(0); | ||
321 | start_color(); | ||
322 | use_default_colors(); | ||
323 | //short int *deffg, *defbg; | ||
324 | //pair_content(0, deffg, defbg); | ||
325 | init_pair(1, COLOR_WHITE, COLOR_BLACK); | ||
326 | init_pair(2, COLOR_RED, COLOR_BLACK); | ||
327 | print_board(); | ||
328 | currentwin = windows[0][0]; | ||
329 | return 0; | ||
330 | } | ||
331 | |||
332 | int screen_refresh() { | ||
333 | int row = 8; | ||
334 | print_board(); | ||
335 | refresh(); | ||
336 | return 0; | ||
337 | } | ||
338 | |||
339 | int screen_close() { | ||
340 | endwin(); | ||
341 | return 0; | ||
342 | } | ||
@@ -0,0 +1,254 @@ | |||
1 | #include "chess.h" | ||
2 | int isvalid_move(int side, int old_row, int old_col, int new_row, int new_col); | ||
3 | int isblocked(int piece, int old_row, int old_col, int new_row, int new_col); | ||
4 | int ischeck(int side, int row, int col); | ||
5 | int get_color(int piece); | ||
6 | |||
7 | int white_king_moved = 0; | ||
8 | int black_king_moved = 0; | ||
9 | |||
10 | extern int board[ROW_SIZE][ROW_SIZE]; | ||
11 | |||
12 | /* Checks if the selected move is valid by the rules of chess */ | ||
13 | int isvalid_move(int side, int old_row, int old_col, int new_row, int new_col) { | ||
14 | |||
15 | /* If either the new row or new column is outside the dimensions of the board, invalid */ | ||
16 | if (new_row < 0 || new_row > ROW_SIZE || new_col < 0 || new_col > ROW_SIZE) { | ||
17 | return 0; | ||
18 | } | ||
19 | |||
20 | int sp = board[old_row][old_col]; /* Piece chosen by player */ | ||
21 | int dp = board[new_row][new_col]; /* Piece in destination square (may or may not be null) */ | ||
22 | /* Invalid if the row or column is invalid, the chosen piece does not belong to the player, | ||
23 | the old square = dest square, or if there is a piece on the destination square that also belongs to the player*/ | ||
24 | if (side != get_color(sp) || ((old_col == new_col) && (old_row == new_row)) || side == get_color(dp)){ | ||
25 | return 0; | ||
26 | } | ||
27 | else if (isblocked(sp, old_row, old_col, new_row, new_col)) { | ||
28 | return 0; | ||
29 | } | ||
30 | |||
31 | switch (sp % 10) { | ||
32 | case 1: /* Pawn */ | ||
33 | /* Valid if row = row + 1 for white, row = row -1 for black */ | ||
34 | if (side == WHITE && new_row == old_row + 1 && new_col == old_col) { | ||
35 | break; | ||
36 | } | ||
37 | if (side == BLACK && new_row == old_row - 1 && new_col == old_col) { | ||
38 | break; | ||
39 | } | ||
40 | /*valid if abs(row-row) = 1 and abs(col-col) = 1 and piece on destination square is an opponent */ | ||
41 | if (abs(old_row - new_row) == 1 && abs(old_col - new_col) == 1 && dp > 0) { | ||
42 | if ((side == WHITE && dp > 10 && new_row > old_row) || (side == BLACK && dp < 10 && new_row < old_row)) { | ||
43 | break; | ||
44 | } | ||
45 | } | ||
46 | /* Valid if abs(row-row) = 2 and col=col and destination square is empty */ | ||
47 | if (abs(old_row - new_row) == 2 && old_col == new_col && dp == 0) { | ||
48 | if ((old_row == 1 && new_row == 3 && side == WHITE) || (old_row == 6 && new_row == 4 && side == BLACK )) { | ||
49 | break; | ||
50 | } | ||
51 | } | ||
52 | return 0; | ||
53 | case 2: /* Rook */ | ||
54 | if (old_row != new_row && old_col != new_col) | ||
55 | return 0; | ||
56 | break; | ||
57 | case 3: /* Knight */ | ||
58 | if (!((abs(old_row - new_row) == 2 && abs(old_col - new_col) == 1) || (abs(old_col - new_col) == 2 && abs(old_row - new_row) == 1))) | ||
59 | return 0; | ||
60 | break; | ||
61 | case 4: /* Bishop */ | ||
62 | if (abs(old_row - new_row) != abs(old_col - new_col)) | ||
63 | return 0; | ||
64 | break; | ||
65 | case 5: /* Queen */ | ||
66 | if ((abs(old_row - new_row) != abs(old_col - new_col)) && ((old_row != new_row && old_col != new_col))) | ||
67 | return 0; | ||
68 | break; | ||
69 | |||
70 | case 6: /* King */ | ||
71 | if (ischeck(side, new_row, new_col)) { /* Invalid if the move would put the king in check */ | ||
72 | return 0; | ||
73 | } | ||
74 | else if (side == WHITE && sp == WHITE_KING && board[0][5] == 0 && board[0][6] == 0 && old_row == 0 && new_row == 0 && new_col == 6 && !white_king_moved) { | ||
75 | white_king_moved = 1; | ||
76 | return 2; | ||
77 | } | ||
78 | else if (side == BLACK && sp == BLACK_KING && board[7][5] == 0 && board[7][6] == 0 && old_row == 7 && new_row == 7 && new_col == 6 && !black_king_moved) { | ||
79 | black_king_moved = 1; | ||
80 | return 2; | ||
81 | } | ||
82 | else if (abs(new_col - old_col) > 1 || abs(new_row - old_row) > 1) | ||
83 | return 0; | ||
84 | switch (side) { | ||
85 | case WHITE: | ||
86 | white_king_moved = 1; | ||
87 | break; | ||
88 | case BLACK: | ||
89 | black_king_moved = 1; | ||
90 | break; | ||
91 | } | ||
92 | break; | ||
93 | } | ||
94 | return 1; | ||
95 | } | ||
96 | |||
97 | /* Returns whether or not the path to the destination is blocked by another piece, 1 for blocked, 0 for not-blocked */ | ||
98 | int isblocked(int piece, int start_row, int start_col, int end_row, int end_col) { | ||
99 | int diagonal = 0; | ||
100 | int horizontal = 0; | ||
101 | int vertical = 0; | ||
102 | /* Determine direction of travel */ | ||
103 | if (start_row != end_row && start_col != end_col) { | ||
104 | diagonal = 1; | ||
105 | } | ||
106 | else if (start_row == end_row && start_col != end_col) { | ||
107 | horizontal = 1; | ||
108 | } | ||
109 | else if (start_row != end_row && start_col == end_col) { | ||
110 | vertical = 1; | ||
111 | } | ||
112 | /* Use direction to determine path based off of piece */ | ||
113 | switch (piece % 10) { | ||
114 | case 1: /* Pawn */ | ||
115 | /* If pawn isn't on starting row, no need to check because previous error checking | ||
116 | in isvalid_move() would have already determined if its path (the 1 square in-front) is occupied*/ | ||
117 | if ((piece < 10 && start_row != 1) || (piece > 10 && start_row != 6)) { | ||
118 | break; | ||
119 | } | ||
120 | /* If the pawn is trying to move two spaces from its starting position, the only possible block | ||
121 | would be on the square directly in front of it */ | ||
122 | else if (piece < 10 && board[start_row + 1][start_col] > 0) { /* If white, check row above */ | ||
123 | return 1; | ||
124 | } | ||
125 | else if (piece > 10 && board[start_row - 1][start_col] > 0) { /* If black, check row below */ | ||
126 | return 1; | ||
127 | } | ||
128 | break; | ||
129 | case 2: /* Rook */ | ||
130 | if (horizontal && start_col < end_col) { | ||
131 | for (int i = start_col + 1; i < end_col; i++) { | ||
132 | if (board[start_row][i] > 0) { | ||
133 | return 1; | ||
134 | } | ||
135 | } | ||
136 | } | ||
137 | else if (horizontal && start_col > end_col) { | ||
138 | for (int i = start_col - 1; i > end_col; i--) { | ||
139 | if (board[start_row][i] > 0) { | ||
140 | return 1; | ||
141 | } | ||
142 | } | ||
143 | } | ||
144 | else if (vertical && start_row < end_row) { | ||
145 | for (int i = start_row + 1; i < end_row; i++) { | ||
146 | if (board[i][start_col] > 0) { | ||
147 | return 1; | ||
148 | } | ||
149 | } | ||
150 | } | ||
151 | else if (vertical && start_row > end_row) { | ||
152 | for (int i = start_row - 1; i > end_row; i--) { | ||
153 | if (board[i][start_col] > 0) { | ||
154 | return 1; | ||
155 | } | ||
156 | } | ||
157 | } | ||
158 | break; | ||
159 | case 3: /* Knight, a knight's path cannot be blocked */ | ||
160 | break; | ||
161 | case 4: /* Bishop */ | ||
162 | if (start_row > end_row && start_col > end_col) { /* If moving to the left and back */ | ||
163 | for (int i = start_row - 1, j = start_col - 1; j > end_col; i--, j--) { | ||
164 | if (board[i][j] > 0) { | ||
165 | return 1; | ||
166 | } | ||
167 | } | ||
168 | } | ||
169 | else if (start_row < end_row && start_col > end_col) { /* If moving to the left and forward */ | ||
170 | for (int i = start_row + 1, j = start_col - 1; j > end_col; i++, j--) { | ||
171 | if (board[i][j] > 0) { | ||
172 | return 1; | ||
173 | } | ||
174 | } | ||
175 | } | ||
176 | else if (start_row > end_row && start_col < end_col) { /* If moving to the right and back*/ | ||
177 | for (int i = start_row - 1, j = start_col + 1; j < end_col; i--, j++) { | ||
178 | if (board[i][j] > 0) { | ||
179 | return 1; | ||
180 | } | ||
181 | } | ||
182 | } | ||
183 | else if (start_row < end_row && start_col < end_col) { /* If moving to the right and forward*/ | ||
184 | for (int i = start_row + 1, j = start_col + 1; j < end_col; i++, j++) { | ||
185 | if (board[i][j] > 0) { | ||
186 | return 1; | ||
187 | } | ||
188 | } | ||
189 | } | ||
190 | break; | ||
191 | case 5: /* Queen */ | ||
192 | /* Queen checks are just a mix of rook and bishop checks */ | ||
193 | if (horizontal && start_col < end_col) { | ||
194 | for (int i = start_col + 1; i < end_col; i++) { | ||
195 | if (board[start_row][i] > 0) { | ||
196 | return 1; | ||
197 | } | ||
198 | } | ||
199 | } | ||
200 | else if (horizontal && start_col > end_col) { | ||
201 | for (int i = start_col - 1; i > end_col; i--) { | ||
202 | if (board[start_row][i] > 0) { | ||
203 | return 1; | ||
204 | } | ||
205 | } | ||
206 | } | ||
207 | else if (vertical && start_row < end_row) { | ||
208 | for (int i = start_row + 1; i < end_row; i++) { | ||
209 | if (board[i][start_col] > 0) { | ||
210 | return 1; | ||
211 | } | ||
212 | } | ||
213 | } | ||
214 | else if (vertical && start_row > end_row) { | ||
215 | for (int i = start_row - 1; i > end_row; i--) { | ||
216 | if (board[i][start_col] > 0) { | ||
217 | return 1; | ||
218 | } | ||
219 | } | ||
220 | } | ||
221 | else if (diagonal && start_row > end_row && start_col > end_col) { /* If moving to the left and back */ | ||
222 | for (int i = start_row - 1, j = start_col - 1; j > end_col; i--, j--) { | ||
223 | if (board[i][j] > 0) { | ||
224 | return 1; | ||
225 | } | ||
226 | } | ||
227 | } | ||
228 | else if (diagonal && start_row < end_row && start_col > end_col) { /* If moving to the left and forward */ | ||
229 | for (int i = start_row + 1, j = start_col - 1; j > end_col; i++, j--) { | ||
230 | if (board[i][j] > 0) { | ||
231 | return 1; | ||
232 | } | ||
233 | } | ||
234 | } | ||
235 | else if (diagonal && start_row > end_row && start_col < end_col) { /* If moving to the right and back*/ | ||
236 | for (int i = start_row - 1, j = start_col + 1; j < end_col; i--, j++) { | ||
237 | if (board[i][j] > 0) { | ||
238 | return 1; | ||
239 | } | ||
240 | } | ||
241 | } | ||
242 | else if (diagonal && start_row < end_row && start_col < end_col) { /* If moving to the right and forward*/ | ||
243 | for (int i = start_row + 1, j = start_col + 1; j < end_col; i++, j++) { | ||
244 | if (board[i][j] > 0) { | ||
245 | return 1; | ||
246 | } | ||
247 | } | ||
248 | } | ||
249 | case 6: /* King, king's path cannot be blocked as it can only move 1 square, so any blocks would be detected in isvalid_move()*/ | ||
250 | break; | ||
251 | } | ||
252 | return 0; | ||
253 | } | ||
254 | |||